I'm creating an arena for my game and i want to remove all companions for the fights expect the main hero. The problem
is that in my game you can have different companions. Is there maybe a script`or trick which can fullfill my wishes?
Arena - Remove groupmember for battles
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there are a lot of different ways to do this, it depends on what exactly you want to do.
Do you need the "caterpillar" of your followers on map?
If not the easiest way would be to change the maximum battle members to 1, then only the first actor wouöld be in the active/battler party and all other actors would be part of the reserve.
Other options include
- storing the companion IDs in variables, removing them before combat and adding them again after combat by calling a common event before and after battle processing.
- using TsukihimeÄs player swap script to change between different parties for combat and non-combat (a bit tricky since it was intended for something else
- requesting a script to modify the battle engine (especially if you want to keep the caterpillar)
and probably a few more, it also depends on which battle system you're using. -
It seems like i can't use the battle test feature anymore when i'm using the yanfly party script.