Area Maps

● ARCHIVED · READ-ONLY
Started by Tsukihime 9 posts View original ↗
  1. This is an add-on for Connected Maps. It allows you to treat each additional map as a separate area, rather than simply an extension to the current map.

    Each area has its own display name as well as list of encounters. Areas can be useful if you want to divide a large map into multiple different parts, while managing each part separately.

    map_areaMaps1.jpg

    Download

    Get it at Hime Works

    Usage

    Place this script under Connected Maps, and above Main.

    When this script is added, all connected maps will be automatically converted to areas.

    The area comes with its own encounters and display name, set by the connecting map.

    It uses the same tileset as the current map though.

    map_areaMaps2.jpg

    You can get the current area by using a script call, which returns a Game_Area object

    Code:
    $game_map.area
    You can also get the area ID from the Game_Area object
    Code:
    $game_map.area.id
  2. Like Pokemon. Thats pretty cool. Good work on this. I can see quite a bit of use for this script.
  3. Do pararell process events work regardless of what area you're on, or do they only run when the player is on the same area as them?
  4. Currently they are run regardless of the player's current area.
  5. Tsukihime said:
    Currently they are run regardless of the player's current area.
    oh, would it be possible to make them run as soon as the players enters the area they're in?
  6. Seriously great. Tsukihime, you are awesome. You need a medal. Biggest fanboy here. :p
  7. I will release an update over the weekend with area events.


    The update will allow you to use a comment in the event page to determine whether it will only run when the player is in the area, or anywhere on the map.


    EDIT: this is more engaged than I thought, especially with parallel events and common events. This will require more time to accurately implement.
  8. I have implemented area events.


    All events are now confined to their own areas and will not update unless the player is in the local area.


    Actually this is kind of questionable...so I added an option to turn off area events.
  9. Thanks for adding that!

    Well, how about adding a comment tag that determines which events continue updating after the player leaves the area and which don't?