Specifically:
- Your setup and the steps you take to get it working.
- Does it help with play testing? If so how?
For the sake of discussion:
It seems to me that there are some rather complex requirements just to get console log, and reliable error feedback. (Local Host, etc...) Creating a fairly significant barrier to entry... Which sort of defeats the purpose of RPGMaker catering to the less code inclined.
In contrast, VXAce had a simple code tool and test runs displayed the console front and center. Super fast. Super easy. Though I always used Sublime Text for coding, the fact that Ruby was so user friendly, made things markedly easier. MV and the complexity of JavaScript, in comparison, looks intimidating.
Personally, I am hoping I won't have to setup a Local Host just to get reliable feedback from writing plugins.

