Are there any limitations to the RPG Maker engine on how many events a map can have before causing crashes or other issues?
Are there limitations to how many events a map can have? [MV]
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not directly.
too many events can cause lag, but the number depends on what type of events you have.
you can have several hundred decorative events (no content) before getting to lag, but a single badly designed parallel process can also lag the map.
correctly designed parallel processes can be a dozen or so per map, even more if they switch themselves off.
and of course the true limit to lag depends on the power of the computer running the game - the numbers are much worse for ancient computers than for state-of-the-art ones. -
It depends on the CPU. But unless you're running a bunch a parallel process events, you shouldn't worry too much, especially if you don't go over 100-150.
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100 seems adequate enough, thanks. I guess if you need to go any higher you can always break the map up into different maps.
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Just make sure to try it out on a bit of different setups to see if it lags or not, especially on older units if you have one