@Wavelength Oof, I figured I was going to run into that issue.
I have considered switching to game maker, but rpg maker has the upperhand of dialogue strings/choices being really easy to create. I am more of a illustrator/writer than I am a programmer which also makes other engines intimidating.
This platforming idea was more of a minigame type thing to make collecting puzzle pieces more fun.
Thank you for the reply, it helps alot!
Mmm, that's always the rub. One engine can do something well, but another engine can do something
else well, and you'd like to have them both in your game. So you may have to figure out which one is more important to have, or which one you think you could learn to create yourself more easily (whether that's accomplishing action mechanics, or creating flexible dialogue systems, etc.).
Personally, I found it much easier (though certainly not trivial, and sometimes frustrating) to program RPG mechanics into Game Maker than to try to backdoor smooth action into RPG Maker.
This series of tutorial videos from HeartBeast was fantastic and is aimed at low/non-programmers.
On the other hand, if the action gameplay isn't the straight-up "core" of your game, or if you're okay with fairly wonky movement and collision detection, and you don't think you'll need too many (more than 50-100) events onscreen at any time, then RPG Maker could be a good way to go. Getting those first steps of an action game is fairly easy because programming-wise, you generally just need to check for things being in the same spot, etc. It's as you refine it and try to tighten up the action that RPG Maker starts requiring much more of you.
Finally, while I have never tried it myself, it looks like
Pixel Game MV might eventually grow into the engine that you're looking for. It's in Early Access now, but reviews I've read have generally said that while slightly buggy and lacking in instructions, it can indeed make good 2D platformers and action games - and a recent patch (just two weeks ago!) apparently "added an RPG-style conversation scene plug-in", which would make it the first game maker I've heard of that would allow for full content customizability, smooth action, and RPG-style dialogue.