Appraisal Shop

● ARCHIVED · READ-ONLY
Started by Vlue 11 posts View original ↗
  1. Appraisal Shop v1.0

    By Vlue

     

    Introduction

    Allows you to create unidentified items that can be appraised for a cost in a special shop, or an option to appraise them at no cost from the inventory. Includes support for W/A Randomization.

     

    Features

    - Create items that have a chance to identify into a list of other items.

    - Options to identify for cost in store, or for free from inventory.

     

    Screenshots

    5wYElFU.png

     

    How to Use

    Plug and play, set up as needed.

     

    Script

    On de pastebinz: http://pastebin.com/PGxAm55F

     

    FAQ

    N/A

     

    Credit and Thanks

    - By Vlue

    - Free to use in any project, commercial or otherwise, with credit given.

     

    Author's Notes

    Nadda
  2. You never seize to amaze me Vlue.
  3. This is an extremely cool idea! I'm making a simple dungeon crawler / combat-focused game, and really like the idea of farming unidentified items that can appraise into powerful items as one potential method of gearing up.

    Very neat, Vlue, thank you for both the script and the idea.

    By the way, I also use your Enemy HP Bar script, and it is also fantastic. I've found that it's much more compatible with various script combinations than other similar scripts.

    Edited to add: at a first glance, it seems like this script has a lot of potential in terms of customizing the flavor. Looks like you could create Lockboxes, for example, which could be taken to a Locksmith NPC and have a chance of yielding certain items.

    Really excited about trying this script out!
  4. I like this idea but I want to take it to the next level where only certain appraisers can appraise certain items and they could level up also by appraising.
  5. Amazing. If I'm correct, it's like the "identify" command in certain roguelikes and Western RPGs? I might have to use this sometime.
  6. Bug report!


    Finally got to test this script thoroughly.


    Possible result names and chances are not updating if using your W/A randomization.


    The names and chances will stay '????' forever.


    Any chance of fixing this? *-*


    Btw, why didn't you put the colors for randomized items in the result popup window? :p


    Other than that, this script is magnificent! Thanks a lot for it!
  7. The answer to why I didn't put something in is usually I'm lazy... or forgot. Take your pick.


    Updated the pastebin, should play nicer now (and show colors :p )
  8. Hey Vlue, another great script as always! And, as always, I'm having a minor problem, heh. This time around, when I try to appraise an item, I get an "Unable to find audio" error, and it gives the path of the chosen sound effect. This happens whether it's the default, another sound effect I specify, or even an attempted blank. It happens whether I access the scene from the menu or an event.

    Screenshot for reference!

    appraisal error.png
  9. Works fine for me.


    Did you change the default folder for audio? If you did, it won't find it.


    You have a few options to try thou:


    1. Find the following lines in Vlue's script:

    Audio.se_play("/Audio/SE/"+APPRAISAL_SE,100,100)And replace both of them with this:
    Code:
    RPG::SE.new(APPRAISAL_SE,100,100).play
    No idea if this will work thou, because I don't know if there are any differences between the two SE play methods.
    2. Change the folder names in the above mentioned line (Vlue's default SE play line).


    "/Audio/SE/" is the default one. You can change it to anything you want, so try it.


    3. Place the audio folder back where it should be by default, which is:


    "Game_Folder/Audio/".


    4. Try the default "Import" menu in the editor. F10 opens it. You will see the audio file folders there too. Select the one for SEs and import the file there.


    This won't work if you really use a custom folder for your audio, I guess.


    Other than this, I have no idea. The script is working fine as is, so it must be a script conflict on your side.
  10. No, I didn't change the directories or anything. Bloody weird. But your change fixed it.

    Had to tweak the pop-up box too so the full message showed up (my chosen font is a little wider than the default). Working great now! :D
  11. If I may request, what about the idea a skill can appraise an object based on a formula?