I'm sure The backlog burndown chart is full of stuff that takes a higher priority, but if the application is going to puke every 3 hours, maybe an autosave wouldn't be a bad idea.
I'll grab the specific exception the next time it comes up, in another few hours or so.
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Faulting application name: RPGVXAce.exe, version: 1.0.2.2, time stamp: 0x530ffcba
Faulting module name: RPGVXAce.exe, version: 1.0.2.2, time stamp: 0x530ffcba
Exception code: 0xc0000005
Fault offset: 0x001335dc
Faulting process id: 0x1d6c
Faulting application start time: 0x01cfe27358ff6aa7
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\RPGVXAce\RPGVXAce.exe
Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\RPGVXAce\RPGVXAce.exe
Report Id: a1f23b93-4e66-11e4-bab8-10c37b69cdfb
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- System
- Provider [ Name] Application Error
- EventID 1000 [ Qualifiers] 0
Level 2 Task 100 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2014-10-07T21:12:24.000000000Z
EventRecordID 18932 Channel Application Computer WOPR Security- EventData
RPGVXAce.exe 1.0.2.2 530ffcba RPGVXAce.exe 1.0.2.2 530ffcba c0000005 001335dc 1d6c 01cfe27358ff6aa7 C:\Program Files (x86)\Steam\steamapps\common\RPGVXAce\RPGVXAce.exe C:\Program Files (x86)\Steam\steamapps\common\RPGVXAce\RPGVXAce.exe a1f23b93-4e66-11e4-bab8-10c37b69cdfb
Application is very unstable. Autosave might be in order.
● ARCHIVED · READ-ONLY
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That doesn't appear to be an issue with RPG Maker but with Windows itself. This could happen when the Windows partition or registry is damaged or corrupted.
I've seen this after an Windows update or installing applications that can edit your registry (i.e. spyware, malware, virus, etc)
If this happened after a Windows update and you remember the update you can uninstall the update through Add/Remove Programs in your Windows Control Panel.
I would recommend running a full virus scan and scan using SpyBot (http://www.safer-networking.org/) or Malware Bytes (https://www.malwarebytes.org/). If the issue persists you can either restore to a previous date if you have a known good restore point or erase / reinstall Windows. Make sure to back up your data before hand. -
Thank you for the reply.
I can assure you that my system is devoid of malware, and that this windows installation is rock solid. Even my audio tracking and editing software runs without any difficulty. The issue seems to be related to the way VX Ace handles large amounts of data. This particular exception occurred while attempting to load resources from the adventure pack into this project. Others occurred when attempting to load large parallax images for cartographical tracing. Lack of memory would be the next logical culprit but I've got 16gb RAM, which ought to be sufficient to load a few mp3s. I seem to be running into limitations of the application itself.
Not to get sidetracked, the errors are secondary compared to losing several hours of work each time an error occurs. An autosave function would be very useful in limiting the damage of such events.
I am new to this product, but so far I am enjoying it. Please do not take this feedback as malicious criticism. -
I noticed you have the steam version. The crash is probably related to the cloud synch feature, once I disabled that feature my projects ran flawlessly (and I've heard it has trouble synching large files). Maybe you can try that to fix the problem for now?
Though I do agree with the initial point, some sort of autosave would be nice, but one that is *not* overwriting the project file. I've had times I've garbaged something and the best way to fix it was to exit out without a save and load the original file. -
May I ask a quick question? Do you perchance have one map with a thousand events on it? (Judging from your report there)
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I've moved this thread to Tech Support. Please be sure to post your threads in the correct forum next time. Thank you.
Agree ... most of us don't have issues with "the application puking every three hours" - likely to be something about your setup or the way you're using it.
Hotfirelegend, I don't think "event" in the report in the OP is a reference to events on a map - I think it's the "crash event" that's picked up by the operating system. -
Thanks for the tip. I have disabled cloud sync. That blasted cloud, nothing but problems, and your data is only as secure as the lowest bribe the data warehouse is willing to accept. In the words of Ben Franklin "Anyone who is willing to sacrifice security for convenience deserves to have their naked pictures leaked to the entire internet."I noticed you have the steam version. The crash is probably related to the cloud synch feature, once I disabled that feature my projects ran flawlessly (and I've heard it has trouble synching large files). Maybe you can try that to fix the problem for now?
Though I do agree with the initial point, some sort of autosave would be nice, but one that is *not* overwriting the project file. I've had times I've garbaged something and the best way to fix it was to exit out without a save and load the original file.
No events yet. Just a very large parallax image (9000x13973) for map tracing purposes.May I ask a quick question? Do you perchance have one map with a thousand events on it? (Judging from your report there) -
I'm going to guess that's the problem, as I've heard that synching something that large on the cloud causes problems. Hopefully that is the end of your crashes then, as once I did that I've left mine open all day and it doesn't crash.No events yet. Just a very large parallax image (9000x13973) for map tracing purposes.
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Yeah -- once I've got that map filled in, I'm going to dump the image.
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You're looking at a map that's 280x436 tiles?! I'd seriously be considering breaking it up into a number of smaller maps. There are scripts around that can be used to transfer automatically between them, and I believe there are scripts to make it look like they're all one big map. Not sure I want to ask how many events you plan to have on this map - could cause quite a bit of lag.