AP System

● ARCHIVED · READ-ONLY
Started by Fomar0153 26 posts Page 2 of 2 View original ↗
  1. This is so simple and easy to use! Going to use this as a fame counter.
  2. Hey Fomar0153 I have a question, I did see someone also asked about this 2 posts ago but it has almost been a year now.
    I just bought the visustella victory aftermath plugin, and it has a way to show the ap in it, I just don't know what info it needs, here are a couple screenshots to see if someone here can help me figure it out please.
    Screenshots
    screen1.pngscreen2.pngscreen3.png
    VisuStella Example
    screen4.pngscreen5.pngscreen6.pngscreen7.png
  3. In the plugin commands for the Victory Aftermath:
    Reward Strips -> "Label:AP"
    Change "Show" to:
    return true;
    Change "Text" to:
    return Fomar.APSystem.vocabAP;
    Change "Data" to:
    return BattleManager._rewards.ap;

    That should do it.
  4. Fomar0153 said:
    In the plugin commands for the Victory Aftermath:
    Reward Strips -> "Label:AP"
    Change "Show" to:
    return true;
    Change "Text" to:
    return Fomar.APSystem.vocabAP;
    Change "Data" to:
    return BattleManager._rewards.ap;

    That should do it.
    Awesome!
    This works perfectly!
    Thank you for such an awesome plugin, I can see many possibilities with this.
  5. Hi, I have a question: how can I tie each character's AP to a variable, e.g. Actor 1's AP would be accumulated into variable 11, Actor 2's AP would be accumulated into variable 12, and so on? I would like to be able to spend AP on a skill board (done with a map, hence my need for attacking AP to variables) that would require a sufficient number of AP in order for the skill to be learned.
  6. Does anyone know why my AP is like this? (I switched to PH)1674857866954.png