Anyway to restrict skills and gain MP in battle?

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Started by slithergod 5 posts View original ↗
  1. Ok is there anyway i can make it so Skill 1 that cost 35MP be darkened out when using yanfly's battle command list as well as making it so you gain +1 mana for every second that goes by in battle?

    Edit:  Another thing i should have mentioned is and also show both the player's and enemy's MP value's on screen?

    Edit 2: ok nvm i managed to fix the darkened out issue, all i need is it to show the enemy's MP value in a number format not a bar.
  2. How do you determine whether 1 second has passed?
  3. You could probably gain the 1 mp thing by setting up a persistent troop event (yanfly has a script for that) set to moment that is set to add 1 mp and then wait 60 frames and just let that run, assuming you mean literal seconds rather than seconds that are constantly paused when actors or enemies take actions and so on... though likely would have to refresh menu in that case to get the command to not be greyed out anymore and would likely require scripting to fix that, though I'm not familier with how that would actually function together so that's merely an assumption.
  4. slithergod said:
    as well as making it so you gain +1 mana for every second that goes by in battle?
    That might become a balancing problem unless you also time the battle itself.
    Just imagine a player only using the most costly MP-spells to make big damage, and then go reading a book every battleturn until the MP are maxed again for the next turn...
  5. @slithergod - Google is your friend. Always remember that. You could have saved yourself some waiting time by using it.

    http://dekitarpg.wordpress.com/2013/04/08/d13x-mmo-style-regen/ < To regen hp/mp/tp consistently over time..

    As Andar said, with turn based battle systems this can become a rather large flaw.