Can I pull the files from the game or will I have to start from scratch?
Anyone know how to update an older game into a newer engine?
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I've moved this thread to Ace Support. Thank you.
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I apologize, I'm new.[move]Ace Support[/move]
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You'll need to provide more information than that.
What is the older game created with? What is the newer engine?
If you mean a game you started in XP and you want to open it in Ace, or a game you started in Ace and you want to open it in MV, then no, you can't just copy the files. -
@Eyepatch-Chan No need to apologize, the message is just to let you know that it's been moved.
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I'm porting a game from rpg maker 2000 to rpg maker vx ace. It's not something I've been working on, I just want to port it to make it easier for people to get their hands on it.You'll need to provide more information than that.
What is the older game created with? What is the newer engine?
If you mean a game you started in XP and you want to open it in Ace, or a game you started in Ace and you want to open it in MV, then no, you can't just copy the files. -
No, you'll have to start from scratch. It'll be more difficult because 2K uses 16x16 tiles (I think) and Ace uses 32x32, so for starters you'd have to resize all your assets.
There are scripts that will help you port from VX to VX Ace, and from VX Ace to MV, and those will only do some of the work and leave you to do the rest manually. But I've never heard of one for 2K to Ace.
Is it your game or someone else's? -
Someone elses, wanted to do this to make access to it easier.; Yume 2kki.No, you'll have to start from scratch. It'll be more difficult because 2K uses 16x16 tiles (I think) and Ace uses 32x32, so for starters you'd have to resize all your assets.
There are scripts that will help you port from VX to VX Ace, and from VX Ace to MV, and those will only do some of the work and leave you to do the rest manually. But I've never heard of one for 2K to Ace.
Is it your game or someone else's? -
problem is that anything pre-RMXP had no scripting capacity, so there is no way to write a script to transfer the data.
Beginning with RMXP there was script access and people could write scripts that convert data - for example when you purchase RMMV it includes a script for VXA that transfers maps and database into an MV-Format, but all script lines are incompatible and the graphics would have to be reformatted with an image program.
That is what Shaz meant with that those scripts only help. And since older makers have no script access you can't even do this with RM2K(3) and older. -
We probably couldn't give you any assistance unless you had the creator's permission to port it.
However, how is porting it to Ace going to "make access to it easier"? It doesn't become more accessible because it's made in one engine over another. Porting it to Ace might make it easier for others to edit / get the resources, and we generally don't encourage that either, if it's someone else's game and you don't have their permission to do it.
Resources, mapping and database changed significantly between 2K and XP, then again between XP and VX, and again between VX and Ace. It's going to be a very difficult task for you. -
It's a bit difficult getting the game to run, there's lots of things which make it difficult to do so and I thought updating it would make it easier to set up.We probably couldn't give you any assistance unless you had the creator's permission to port it.
However, how is porting it to Ace going to "make access to it easier"? It doesn't become more accessible because it's made in one engine over another. Porting it to Ace might make it easier for others to edit / get the resources, and we generally don't encourage that either, if it's someone else's game and you don't have their permission to do it.
Resources, mapping and database changed significantly between 2K and XP, then again between XP and VX, and again between VX and Ace. It's going to be a very difficult task for you.