So, I've been tinkering (using inspiration from some popular games) with the menu system. I've run into a little issue. I need to make the "window screen" vanish from a couple pages. I'm using a picture menu that eliminates the need for the system windows, but I can't seem to make them vanish. It's not specific to a certain script really, just wondering if there is a script call for making the windows vanish while allowing use of selecting things. Maybe there is a script for it? Or a simple script call? I need help. Haha.
[ANSWERED] Make Window Screens Transparent in Menu?
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Go into the windows you don't want to see and add this to each one of them in the initialize def
self.opacity = 0 -
Like in the system scripts?
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Yep, so say you want the status window in the status scene to be hidden just go to Window_Status and do the opacity call there.
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Okay, thanks! And for a custom menu (like Yami's Equippable Skills) I'd just need to find where the script call for a window is located? Or is there a really super easy lazy way to drop a call into the middle of the script? Lol.
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You just need to find the window classes inside her script you'll know because the parent class on the right side will say, Window_Base, or Window_Selectable etc.
Once you found it just apply it like you normally would inside a default window def. -
Wonderful! Thanks a bunch! I had tried "self.hide" and "self.hidden" (on the window_base to see if it affected all windows) and it didn't do anything (anything helpful that is). Never would have thought to use "Self.opacity = 0" there instead.You just need to find the window classes inside her script you'll know because the parent class on the right side will say, Window_Base, or Window_Selectable etc.
Once you found it just apply it like you normally would inside a default window def. -
anytime!