[ANSWERED] Make Window Screens Transparent in Menu?

● ARCHIVED · READ-ONLY
Started by The Forgotten 8 posts View original ↗
  1. So, I've been tinkering (using inspiration from some popular games) with the menu system. I've run into a little issue. I need to make the "window screen" vanish from a couple pages. I'm using a picture menu that eliminates the need for the system windows, but I can't seem to make them vanish. It's not specific to a certain script really, just wondering if there is a script call for making the windows vanish while allowing use of selecting things. Maybe there is a script for it? Or a simple script call? I need help. Haha.
  2. Go into the windows you don't want to see and add this to each one of them in the initialize def

    self.opacity = 0
  3. Like in the system scripts?
  4. Yep, so say you want the status window in the status scene to be hidden just go to Window_Status and do the opacity call there.
  5. Okay, thanks! And for a custom menu (like Yami's Equippable Skills) I'd just need to find where the script call for a window is located? Or is there a really super easy lazy way to drop a call into the middle of the script? Lol.
  6. You just need to find the window classes inside her script you'll know because the parent class on the right side will say, Window_Base, or Window_Selectable etc.

    Once you found it just apply it like you normally would inside a default window def.
  7. Zane said:
    You just need to find the window classes inside her script you'll know because the parent class on the right side will say, Window_Base, or Window_Selectable etc.

    Once you found it just apply it like you normally would inside a default window def.
    Wonderful! Thanks a bunch! I had tried "self.hide" and "self.hidden" (on the window_base to see if it affected all windows) and it didn't do anything (anything helpful that is). Never would have thought to use "Self.opacity = 0" there instead.
  8. anytime!