Program: RPG Maker VX Ace
Script: Yanfly's Ace Message System
Ok, sooo, I've tried googling. My weirdo specific problems are hard to search for (or word I guess)...I want to have different colours show for the name depending on who's talking in the speech dialogue. But I'm not sure how to go about it... So far I'm just using:
\c[#]name \c[0]dialogue goes here
The other option is:
\N<name> dialogue goes hereor\N[#] dialogue
Which of course saves space, but is predetermined to one colour as listed in the coding.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # - Name Window Settings - #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # The name window is a window that appears outside of the main message # window box to display whatever text is placed inside of it like a name. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NAME_WINDOW_X_BUFFER = -20 # Buffer x position of the name window. NAME_WINDOW_Y_BUFFER = 0 # Buffer y position of the name window. NAME_WINDOW_PADDING = 20 # Padding added to the horizontal position. NAME_WINDOW_OPACITY = 255 # Opacity of the name window. NAME_WINDOW_COLOUR = 6 # Text colour used by default for names.Is there a way to make more than one colour? Is it even recommended (or needed considering I also have portraits for whoever's talking)? Should I just use the \N<name> (for npcs) or \N[#] (for actors) and just be done with it?
I WANT IT TO LOOK NICE, CURSE MY PERFECTIONISM! ><#