Another language ~

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Started by avivg666 9 posts View original ↗
  1. I've bought RPG maker a few days ago and I've done plenty of experiments and its really cool! 

    problem is Im trying to surprise my friends with a game based on them,english isn't our native language so some of them will have difficulty...

    I was wondering if was there a way to change the text on events to another language, Im aiming for hebrew.

    I've tried to do so and ingame you see these squares...is it possible to do something like that?
  2. It sounds like the game doesn't have access to the font you are using. Someone brought up a similar question before and while I don't remember exactly how they did the fix I do know it was a change in the main scripts to make the game use the font they wanted.

    Wish I could remember the thread title...I'd just direct you there.

    *EDIT*

    http://forums.rpgmakerweb.com/index.php?/topic/5654-font-change/
  3. I know that Ariel could write in hebrew I just have no idea how to change it 
  4. The only time I know of that it uses squares instead of the text is if it doesn't have the font or symbols being used.

    If that isn't what is going on then you have run into something I have never heard of.

    A screenshot of exactly what is happening would help a LOT.
  5. You need to edit the font like I thought.

    You need to put that code snippet in the script where she indicated and replace "Arial" with the name of the font you are using.

    "Arial" is just the example she used so people would know that is where the font name needs to be. Also, I think it is the default the engine uses.

    *EDIT*

    The ones included by the default instead of having to be gotten off the local computer are "VL-Gothic-Regular.ttf" and "VL-PGothic-Regular.ttf"
  6. I have no idea how to do it tho qq I have the basic idea of how to script
  7. Holy man I filgured it out!

    #==============================================================================
    # ** Main
    #------------------------------------------------------------------------------
    # This processing is executed after module and class definition is finished.
    #==============================================================================

    Font.default_name = ["Arial"] # Edit as you see fit.
    Font.default_size = 22 # Edit as you see fit.

    rgss_main { SceneManager.run }
  8. avivg666, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

    That's exactly the code that's in the link Cadh20000 posted. ;)

    But I'm glad that you figured it out by yourself. And with that...

    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.