Another Hit sound effect when exploiting the weakness or resistance of an enemy

● ARCHIVED · READ-ONLY
Started by Klunky2 2 posts View original ↗
  1. Hello, I want to implement some sort of clue when the enemy was hit with its weakness or if the attack wasn't effective, one of the least distracting ways for this would be another sound effect like in the pokemon games.
    There exists already a addtional audio cue in the rpg-maker mv when getting a critical hit on the enemy.

    So there needs to be some way to change the sound effect after hitting a weakness or resistance. I mean, knowing if the attack was effective is a common need for every rpg-player
    Does someone know a good way for this?
    How do you handle this problem in your game?

    I'm glad for any help I can get. D: