Hi all! Firstly, Galv’s Move Route Extras for VX Ace is awesome. Secondly, I am still a stupid noob so please go easy on me!
I'm using set_char to display custom animations without the lag created by using the standard change graphic and change direction move route commands:
set_char("Charset",index,col,dir)
The animation looks great. However! When I want to change back to a walking animation graphic partway through my custom animation the walking animation doesn't show, the character just slides around. I tried using restore_char, but it has no effect. How do I fix this? I'm animating an event, not the player.
Thanks for reading. :)
Animation issue with Galv’s Move Route Extras
● ARCHIVED · READ-ONLY
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There must be a command that turns off Walking Animation. At the time you want to change back to a walking animation, first do a Walking Animation ON command in the move route. If you're then going to continue calling script commands later, you MAY need to turn walking animation off again.
If that doesn't solve it, please post a link to Galv's script so we can take a look at it. -
Aha! I had tried Walking Animation ON, and as mentioned above restore_char, with no success. Turns out I needed both. So if anyone else has this problem, do a restore_char, then turn Walking Animation ON, and you're good to go. Thanks Shaz! This can be closed now.
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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.