Hi guys,
I'm pretty sure this has been asked before but going through search I think I'm just to stupid to find the right thread :/
So basically what I'm looking for is a tutorial on how the animated tiles are set up.
Looking at the RTP files I do understand how the tiling effect works and I also get how you need 3 "steps" for each animation.
HOWEVER, there are also single (non-repetitive) tiles, such as waterfalls or the (purple) swamptree which only lets a single tile be animated.
How would I set up an entire tileset made up of only single tile animations??
I work a lot with parallax mapping and this would come in extremely handy to have butterflies or moving grass or custom water tiles etc. so that I would not have to create events for each of those...
If I look at a tile set, is it programmed which part of the tileset is reserved for single tile animation or how does this work?
I'd be more than happy on some feedback or a link where I could read up on this :)
Thanks a bunch in advance,
K
Animated Tile
● ARCHIVED · READ-ONLY
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You can't setup a tilesheet of animations.
The tiles in Tilesheet A1 are partially animated by the engine (see description in the help file), and you need to follow that sheet's format to create animated tiles, and ONLY in those positions of A1 the engine will animate the tiles. It is not possible to add more animated tiles into a tilesheet.
For all other animations, you either need a sprite (used in an event) or scripting (there is a script for an animated parallax on the master script list). -
Perfect!
It's the answer I've been looking for (at least now I know it's not possible like I imagined) ;) In that case I will just follow the examples of the already existing tilesheets then. Thanks a bunch! :)
K -
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