Animated Message Log VXA

● ARCHIVED · READ-ONLY
Started by SoulPour777 2 posts View original ↗
  1. Animated Message Log VXA 1.0
    SoulPour777, Sui


    Introduction
    Creates a message log of all present messages. They are stored and can be viewed anytime. Messages from Events, Battles, and Choices are shown through the press of a button.

    Features

    • Save Conversation
    • Save Choice Paths
    • Animated Background
    • Controlled Choice Saving
    • Controlled Max Rows for Message Log
    • Battle Log

    Screenshots







    How to Use

    Controls:

     

    Press Up and Down to Scroll Messages.

    Press Assigned Button to Open the Message Log

     

    Changes:

     

    I added two accessors for the game system for the row and choices for two  different reasons, that being:

     

    • if the developer wants to change the max row anytime they like (in map).
    • if they want to save choices or no through the progress of the game.
    Script Calls:

     

    $game_system.change_choice_saving(false)

     – will not save choices.

    Code:
    $game_system.change_choice_saving(true)

     – will save choices

    Code:
    $game_system.change_message_rows(value)

    Place the value on the argument for the new max rows: for example:

    Code:
    $game_system.change_message_rows(50)

    This will give me maximum of 50 rows. Note that the excess logs will be deleted to store the new ones.


    Script

    Get the script here.

    Credit and Thanks

    • Soulpour777
    • Sui
  2. Things between message color codes don't seem to show up in the log, is there any way to counteract this?