Here's a copy of the message on saving;
Spoiler
rpg_managers.js:343 TypeError: Cannot read property 'name' of undefined
rpg_managers.js:1954 TypeError: Cannot read property 'clamp' of undefined
at ScreenSprite.Object.defineProperty.set (rpg_core.js:6165)
at Spriteset_Map.Spriteset_Base.updateScreenSprites (rpg_sprites.js:2206)
at Spriteset_Map.Spriteset_Base.update (rpg_sprites.js:2142)
at Spriteset_Map.update (rpg_sprites.js:2271)
at Spriteset_Map.Spriteset_Base.initialize (rpg_sprites.js:2127)
at Spriteset_Map.initialize (rpg_sprites.js:2257)
at new Spriteset_Map (rpg_sprites.js:2250)
at Scene_Map.createSpriteset (rpg_scenes.js:734)
at Scene_Map.createDisplayObjects (rpg_scenes.js:727)
at Scene_Map.onMapLoaded (rpg_scenes.js:571)rpg_managers.js:1954 SceneManager.catchException
rpg_managers.js:1954 TypeError: Cannot read property 'clamp' of undefined
at ScreenSprite.Object.defineProperty.set (rpg_core.js:6165)
at Spriteset_Map.Spriteset_Base.updateScreenSprites (rpg_sprites.js:2206)
at Spriteset_Map.Spriteset_Base.update (rpg_sprites.js:2142)
at Spriteset_Map.update (rpg_sprites.js:2271)
at Spriteset_Map.Spriteset_Base.initialize (rpg_sprites.js:2127)
at Spriteset_Map.initialize (rpg_sprites.js:2257)
at new Spriteset_Map (rpg_sprites.js:2250)
at Scene_Map.createSpriteset (rpg_scenes.js:734)
at Scene_Map.createDisplayObjects (rpg_scenes.js:727)
at Scene_Map.onMapLoaded (rpg_scenes.js:571)rpg_managers.js:1954 SceneManager.catchException
It doesn't happen with the original 1.5.1 core files. I'm using dragonbones so I tried to use the original 1.5.1 and just update the index.html for dragonbones but that caused the error to appear again. I hope you get a chance to look into this, but if not I'll just remove save/load since it's a short game and I want to keep all my animations. :guffaw:
