Im going a animated battler and bit confused on how to set the rows and such.. confused what to put in the note box. Im using Jet's animated battler.
If you need to have a specific row for when the character has a specific state,
use this tag in the state notebox:
<anim row: row>
This will make it so if this state is inflicted, the character's row will be
that of whatever the row is in the notetag.
If multiple states have a notetag, and are inflicted, the state with the highest
"Display Priority" will be used.
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By default, this is what the POSE_ROWS configuration correlates to in choosing
which row of the spritesheet to show. This uses a format which Holder uses in
their animated battlers by default, and this is taken directly from them:
1. Idle - Waiting.
2. Defend - Guarding.
3. Woozy - Under status effect. (Also low hp value)
4. Struck - Being hit. (Taking damage)
5. Attack - Striking the target.
6. Item - Using an item.
7. Skill - Using a technique.
8. Magic - Casting a spell.
9. Advance - Moving forward.
10. Retreat - Moving away. (From target or fleeing from battle)
11. Victory - Battle end.
12. Enter - Battle start.
13. Dead - Corpse. (Dead-dood-ded)
14. Credits - Information about the graphic. (Not shown in game)
=end
Animated Battler
● ARCHIVED · READ-ONLY
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Look at the bottom of the first page of this topic > http://www.rpgmakervxace.net/topic/75-holders-animated-battlers/
Holder explains it. -
It only quotes the same thing I did, the numbers. I understand the numbers. I know how to do it for one animation... Do I <anim row: 1,2,3,4,5> ? or <anim row: 1> <anim row: 2> ect?
edit: oh at bottom at the page, didn't see anything. -
nvm I can't use the the animated character, makes it like a flip book lol.
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Tecprincess, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
I've moved this thread to script support. Please be sure to post your threads in the correct forum next time. Thank you. -
I don't if you're still searching for an answer but this might help you:
1) If you want a specificic state to apply on a battler you need to creae a new row in the battler sheet with the effect on it (the effect on the battler)
2) Go to the script and add the new row, example > :poison => 13,
3) Go to the state page and add your new state in the specific state you want > example > <anim row: 13> -
I didn't double post. I don't remember creating another of this thread.>.> If I hit enter too many times than sorry!
ahh ok, I see now. Thanks. Though I have to look for new battlers now, The ones I have seem to move it like flip book lol.I don't if you're still searching for an answer but this might help you:
1) If you want a specificic state to apply on a battler you need to creae a new row in the battler sheet with the effect on it (the effect on the battler)
2) Go to the script and add the new row, example > :poison => 13,
3) Go to the state page and add your new state in the specific state you want > example > <anim row: 13> -
Ok I got the idle animation to work. How do I set a second animation to work for attack?
this is what i have for idle note pad
<anim battler: ***.png>
<anim speed: .5>
<anim frames: 10>
<anim flip>
<anim row: 1>
do I need to make new picture for each animation? -
Jet SBS follow Holder's battler template sheet.
So you need to exactly replace the same rows with your own battler animation in a picture edior. -

here it what I have right now. The first row is idle
second row is attack
3rd is dead
4th i am going to erase.
5th row is hurt.
its a sprite that is made for a 2D side view animation game... -
Not trying to mini-mod here, but wanted to help out, if you didn't understand that "double posting" is actually replying multiple times within your own thread. If I was to click "post" on this reply, and then start another reply, it would appear that I was replying to my own post. That's what's not allowed. If you're looking to update with more information, and you're the last person to reply in a thread, you can use "edit" to modify your last post.I didn't double post. I don't remember creating another of this thread.>.> If I hit enter too many times than sorry!
GB -
ahh ok thanksNot trying to mini-mod here, but wanted to help out, if you didn't understand that "double posting" is actually replying multiple times within your own thread. If I was to click "post" on this reply, and then start another reply, it would appear that I was replying to my own post. That's what's not allowed. If you're looking to update with more information, and you're the last person to reply in a thread, you can use "edit" to modify your last post.
GB -
Since you haven't posted the actual battler I can't give you a suitable example but try using this, it'll be the default frames, rows and shows what pose should be within.
http://www.rpgrevolution.com/forums/uploads/1329792478/gallery_2782_66_22578.png
Since there's only one frame for most dead battlers just copy and paste the same frame. -
I can't post the battler, because It is against forums rules I guess. I see... what if you don't have animation for items? and can it be more than 4 frames? and last up to my last post..
<anim battler: ***.png>
<anim speed: .5>
<anim frames: 10>
<anim flip>
<anim row: 1>
<anim row: 2>
<anim row: 3>
<anim row: 4>
<anim row: 5>
edit: I just don't know what to put on the Notes of characters for more than one animation. and I get this
I guess this is way over my head. Or what to do. Maybe I will just do normal battles.