Changes
Originally I was going to have Miranda gain a different form in the imaginary worlds. After considering it and looking at my available options I instead opted to improve her animation frames...
Now she has 32 frames of animation in each direction, and grows and shrinks based on map depth.
A lot of this decision came down to having limited available assets that didn't look terrible. So rather than waste 6 of them on Miranda I wanted to use them for actual characters in the world. Plus now just her run is 256 frames of animation so er... Imagine that for 6 different forms. Yeah, I'm just going to use particles/filters/Effekseer animations to represent the other forms.
Let's talk about the worlds, and my updated vision of them...
The real world....
Your home in the mountains. Features rocky foothills full of mountains, trees, streams, lakes, and chasms. A harsh wilderness of a country, but full of incredible natural beauty. This area is largely going to serve as the tutorial, and setup for the story. It's 100% complete in level/map design... I'm merely working on animations and story for it at this point.
As there are five stages of grief, there are also five imaginary worlds...
Omnia: The World of Denial
It's the bright colorful world you see in 90% of the screenshots. It's perfect, except when it's not. The plan is to slowly reveal the machine underneath it until you come face to face with the machine heart of Denial itself. Omnia is perfect, the problem is with you. You will be perfect!
This area is around 60% complete... I need to remake a few maps and design a couple more. After that it's all story.

Insania: The World of Anger
Here's the first map of the new style for it...

A hellish world of violence, and rage. If looks like it stepped out of Diablo... That's Insania. Expect to see destroyed buildings, fire, and blood. Here everybody appears as your enemy, even your friends. Better be careful who you hurt, lest you regret it later.
Artis: The World of Bargaining
I'm working on the initial concept map for this one right now. Artis is a world in the clouds... However it wants you to stay, and is willing to change for you. So as you progress Artis will become more and more accommodating to you. So much so that you might not be able to leave at all, and really Artis is fine with that.
Mechanically the world will visually change as you accept or deny Artis' offers of help. If you deny an offer the world gets harder, but Artis becomes weaker. If you accept the offer the world becomes easier but Artis becomes stronger. Artis can be the hardest world in the game or the easiest, it's your choice. Will you take it's Artis' Deals? And if you do, will you be able to defeat it in the end?
Negantia: The World of Depression
A dark, dull and lifeless underworld. Negantia slowly drains the life out of those silly enough to visit it. You'll need to keep moving as the very light is being drained from your screen... If it goes dark, Negantia has you. Welcome... to nothing.
Tempus: The World of Acceptance
Standing tall above other worlds, Tempus is a massive grandfather clock reaching to the heavens. You'll need to climb it's clockwork interior to find the top, where you'll come face to face with your salvation or downfall. And a choice so horrible, you might not accept it. But don't worry, you don't have to... You can always stay forever. After all who would accept such a choice?
Current demo to do list
1. Make concept maps for Artis, Negania and Tempus.
2. Add story in for the real world.
3. Create animations for the scenes in the real world.
4. Add the extras into the falling sequence that transitions to Omnia.
5. Update the remaining Omnia maps to the new style.
6. Create the remaining Omnia maps.
7. Create enemies and the combat areas of Omnia... I've got test areas setup so far.
8. Add Omnia's story in.
9. Add animations for Omnia.
10. Update Omnia's boss.
11. Add animations and story to Insania's first map...
12. Release a demo?