How would I go about doing this?
I've tried everything I can think of and it either makes it a solid event or untouchable.
Basically I am having the player walk over metal lids and things, and since this is a bit of a jumpscare level I wanted every little noise to maybe make the player jump, so if you walked over a vent cover for instance, it'd make a metallic bang sound.
An event that makes noise when you walk on it
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Set the priority to "Below Characters" and the trigger to "Player Touch". It should work then.
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I thought if I set the priority to that then it wouldn't spawn.Set the priority to "Below Characters" and the trigger to "Player Touch". It should work then.
Maybe I don't understand how the priority stuff works after all this time XD -
"wouldn't spawn"?
An event is an event, and is where you place it. The only time it won't "spawn" is if you have conditions on every event page that are not met.
Priority = Below Characters simply means your PC can walk on it. Above Characters means your PC can walk under it. Same as Characters means your PC will bump into it (and not be able to go through it unless you have the Through box checked).