I'm not sure if there's one out there, I've looked at a few systems, but they don't fully go into it. I'm looking for a system where instead of experience, you get points to spend between the attributes, HP, SP/MP, Strength, Defense, Agility, Luck, or Skills. As you increase the stats, they increase in cost. You can also level up your Skills/Spells. But nothing levels up as you level up. If there is a script out there that already does this, just link it, and consider this post solved.
An attribute system
● ARCHIVED · READ-ONLY
-
-
for stat distribution:
http://forums.rpgmakerweb.com/index.php?/topic/28587-stat-points/
or
http://forums.rpgmakerweb.com/index.php?/topic/3802-kms-distribute-parameter/
And for the non stat scaling can be done yourself by making the scaling line flat on all the attributes.
While the 'level up your skills/spells' maybe something like
http://forums.rpgmakerweb.com/index.php?/topic/25423-lune-unlimited-skill-tree/
or
http://forums.rpgmakerweb.com/index.php?/topic/13193-d13x-skill-levels/