An attribute system

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Started by magnaangemon01 2 posts View original ↗
  1. I'm not sure if there's one out there, I've looked at a few systems, but they don't fully go into it. I'm looking for a system where instead of experience, you get points to spend between the attributes, HP, SP/MP, Strength, Defense, Agility, Luck, or Skills. As you increase the stats, they increase in cost. You can also level up your Skills/Spells. But nothing levels up as you level up. If there is a script out there that already does this, just link it, and consider this post solved.
  2. for stat distribution:

    http://forums.rpgmakerweb.com/index.php?/topic/28587-stat-points/

    or

    http://forums.rpgmakerweb.com/index.php?/topic/3802-kms-distribute-parameter/

    And for the non stat scaling can be done yourself by making the scaling line flat on all the attributes.

    While the 'level up your skills/spells' maybe something like

    http://forums.rpgmakerweb.com/index.php?/topic/25423-lune-unlimited-skill-tree/

    or 

    http://forums.rpgmakerweb.com/index.php?/topic/13193-d13x-skill-levels/