-Skill swapping (when used, it switches access to another skill, and when used again, reverts access back to the original skill)
-Skill changing depending on certain conditions (terrain, ingame time, turn count etc)
-Skill levelling (builds power on use, resets after battle)
-Skill chaining (when like 2+ skills of the same type/element get used in the same turn, the skills following the first get boosted)
-Skill combo (when 2+ characters select combo compatible skills, resulting in a unique dual-attack, instead of performing their regular, individual actions)
-Key input combos, or button mashing to power up a skill.
-Mind Control, letting you take control of an enemy, including gaining access to their skill set.
-Time Reversal, reversing the battle to an earlier state.