Alternative Combatsystem without Battlescreen

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Started by alexan 3 posts View original ↗
  1. Hey,

    I was wondering if its possible to have a combatsystem without switching from the normal "mapscreen" to the "battlescreen". My idea is whenever the player comes in contact with a monster, combat starts with player/monster alternating attacks till either is dead and without any breaks (like switching from battlescreen to mapscreen) the player can go on to the next monster to create a fast-paced dungeoncrawler.

    In a perfect world small messages would appear above the charakter like "+3 Gold" "+10 xp" etc.

    Any suggestions, answers are appreciated.

    thx
  2. This is something you'll have to use a script for. Victor Sant has a map battles script that does what you're describing. I don't know of any others off the top of my head, but I'm sure some of our resident programmers will chime in.
  3. Search for "Action Battle Systems" (or ABS) - those are all scripts that allow you to fight on the map instead of the battlescreen.


    There are four or five different scripts for this, but be warned: they are requiring some knowledge to implement them, they are NOT plug n' play