Alternate MP script fixes

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Started by Vis_Mage 8 posts View original ↗
  1. Hello!~

    I am wondering if someone could help me make a couple of small fixes to a script I am using, which is Alternate MP (Link: http://www.rpgmakervxace.net/topic/213-alternate-mp-x-v105-demo-now-here/ ). In short, the script allows for me to set different verriations of MP to be used in game. The problems arise when I attempt to change classes via Yanfly's class system

    http://yanflychannel.wordpress.com/rmvxa/core-scripts/class-system/

    I am hoping that someone could make a few fixes to the Alternate MP script, or simply make a mini-script to fix the fallowing issues:

    1. I can set the type of MP for a certain class to use, but when I change classes to a class with a different MP type, the "MP" bar doesn't change for the actor.

    2. If I class change between 2 classes with the same MP type, overflow MP occurs. To be more specific, say I have 2 classes, a leveled up mage with 35 MP, and a warrior class with a max MP of 10. If I class change to the warrior, It says I have 35/10 MP, and stays that way until I use a skill costing that kind of MP, which puts the MP back to it's class set max value, but essentially casts the skill for free (No matter the cost, will send the MP back to 10/10)

    Thank you for taking the time to read through my request.~
  2. I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.


    Thanks for including the link - makes it much easier for people to follow up :)
  3. Bump, and thanks Shaz for moving this to the right location.
  4. ~Double-Bump~
  5. ~Triple Bump~
  6. I updated the OP with a bit more detail. Please, could someone help me with this request? My game relies heavily on being able to change MP type on class change, and I'm pretty much at a complete standstill until I can get this cleared up.
  7. ~Another good ol' bump!~
  8. Bump, could someone please help me out?