Can you include information in the documentation about how to open multiple exe files at once on a single computer for testing? It seems only one will open at a time.
[edit] Found the youtube video in FAQ but it would be nice in the getting started section. Thanks.
MZ - Alpha NET Z. Multiplayer plugin [Update 0.8 + ABS]
● ARCHIVED · READ-ONLY
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thank you so much for the plugin and continued work on it. Can i ask - is there a way to run or process the menu actions via script/plugin commands?
I'm running a custom main menu, but realised your code is dynamicaly creating the 'Network' button the main menu upon start up of game.
Is there a call we can use to remotely trigger these actions via our own menus/buttons we create? For reference i'm using HudMaker ultra by SRdude, so was wondering if i can call or replicate the network setup somehow via script instead of the alpha menu it generates? -
Update 0.7 available.
Download Demo projects from links in first topic message or plugin webpage
What's new?
- Alpha ABS Z support
P.S. Alpha ABS Z is still private Beta, but this or next month i will publish it for download
HTTPS protocol support
For example you can host your game on itch.io, it’s have good mobile support (via browser) as well.
Trading System (trade between players)

Player In-game menu

Player menu supports custom options (for example executing common event), you can adding them via plugin parameters. -
Thank you
Pheonix KageDesu for your continued work on this and support. Looking forward to trying this. We all appreciate the hard work you put into developing this.
One outstanding question which i hope you can answer - Will we be able to action the multiplayer functionality outside the generated main menu 'Network' button now? -
Is PVP with the default battle system planned to be implemented? That's one of my ultimate goal features in my game.
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Thank you
Pheonix KageDesu for your continued work on this and support. Looking forward to trying this. We all appreciate the hard work you put into developing this.
One outstanding question which i hope you can answer - Will we be able to action the multiplayer functionality outside the generated main menu 'Network' button now?
Yes. Use next script call:
- nAPI.startNetworkGameScene() - starts network game scene (network menu)
Use this script call if you have custom Title Scene or custom main menu
Is PVP with the default battle system planned to be implemented? That's one of my ultimate goal features in my game.
Planned, 90% will be implemented. - nAPI.startNetworkGameScene() - starts network game scene (network menu)
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How is the project coming along, Pheonix KageDesu?
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EDIT: redacted by poster
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Hello, what does a Maximun Call Stack Size mean and how do I fix it?
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Try reordering your pluginsHello, what does a Maximun Call Stack Size mean and how do I fix it?View attachment 230787View attachment 230786
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Hello, what does a Maximun Call Stack Size mean and how do I fix it?
Alpha ABS (plugin Alpha_ABS_build.js) not compatible with Alpha NET Z.
Only Alpha ABS Z works with Alpha NET Z.
Right now, Alpha ABS Z only for RPG Maker MZ, but i'am working on port to RPG Maker MV as well. -
Is it just me or is the download down?
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Is it just me or is the download down?
Links are updated. Thank you for report.
Also, recently plugin got Update 0.8
Changelog -
When I try to test out the plugin, and join an empty server with just me, the game lags so hard its unplayable. Is there something I'm missing, or is this normal?
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Not normal of course. Plugin works fine even with ABS (with mobs and two players). I have video on my YouTube channel.the game lags so hard its unplayable. Is there something I'm missing, or is this normal?
Are you testing Demo project or your own project with other plugins? MV or MZ? -
Right, I went through plugin by plugin and found out it was VisuMZ_EventsMoveCore causing the issue. Turning it off fixed the problem.Not normal of course. Plugin works fine even with ABS (with mobs and two players). I have video on my YouTube channel.
Are you testing Demo project or your own project with other plugins? MV or MZ?
But I'm confused. About battles, how does it work with random encounters? I watched your videos, and it talks about setting commands before battleprocess, but how would that work for random battles.
Like is player one gets into a battle after walking five steps, how can player two join them? -
Finally ! A multiplayer plugin for rpgmaker exists !!
But I have 2 confuse question
1. how can I open 2 game at same time like tutorial video ?
2. Is encounter enemy battle is shared battle ? -
Hello! How i can change other player variable in alpha net?
Like right click on other player and set variable to something -
One complaint I have is that PvP (using AABS Z) is slightly limited but it's still highly appreciated. I'm using them both so I can build an arena mode and had to comment out the game over check from the master scenes script for proper functionality, but perhaps this can be addressed in both plugins sometime in the next updates.
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Can this plugin do head to head battles, pvp yet?