MZ - Alpha NET Z. Multiplayer plugin [Update 0.8 + ABS]

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Started by Pheonix KageDesu 157 posts Page 5 of 8 View original ↗
  1. Soooo when I want to start a server i have a reference error ,,io is not definited" and i dont know what to do.
  2. Bezimienny said:
    Soooo when I want to start a server i have a reference error ,,io is not definited" and i dont know what to do.

    I think you not connect Socket.io plugin to project
  3. Incompatible "MOG_ChronoEngine" plugin cannot move synchronously
  4. Someone can make a tuto how to run in free cloud server :D
  5. New update for Alpha NET. Chat and Trade between players.

    YouTube video


    Also, now available commercial license.
    If you want to use the plugin in your commercial project, you can purchase a license.
  6. Pheonix KageDesu said:
    New update for Alpha NET. Chat and Trade between players.

    YouTube video


    Also, now available commercial license.
    If you want to use the plugin in your commercial project, you can purchase a license.

    Wow, this is absolutely AMAZING!!! Very professional chat window and trading system, both in real time.

    It's incredible the awesome work you're doing with this project, makes me willing to start my game project right now, however since it will rely a lot of your system, better if I wait a bit more time to avoid doing possible major changes later on my project due your godly improvements.

    Good job, will continue looking forward the future stable release of Alpha .Net

    I might become a patron on the next month, will try to save money for support your work.
  7. Pheonix KageDesu said:
    New update for Alpha NET. Chat and Trade between players.

    YouTube video


    Also, now available commercial license.
    If you want to use the plugin in your commercial project, you can purchase a license.

    Sorry about the double post, it's just to make sure you read this message.

    Can you consider grant for free the commercial license to those who supported you in Patreon having a cummulative support of 45$ or more as a thanks due the support provided on your project? I think it's fair, however, I leave this decission up to you, isn't also a bad decission if you choose to not do that, it's understandable.

    Thank you again.
  8. HuskyTrooper said:
    Sorry about the double post, it's just to make sure you read this message.

    Can you consider grant for free the commercial license to those who supported you in Patreon having a cummulative support of 45$ or more as a thanks due the support provided on your project? I think it's fair, however, I leave this decission up to you, isn't also a bad decission if you choose to not do that, it's understandable.

    Thank you again.

    My Patrons (who support me for a long time) gets good discount for Alpha ABS or Alpha NET licenses
  9. upload_2019-4-26_15-53-51.png




    I have a problem when i try to connect to a server. I'm running the server with RPG Maker MV and then I try to connect to the server running another instance of the game using "http-server" from console. http-server it's a tool of NodeJS.
  10. Hi, thanks for making this awesome plugin.

    I'm having a problem however, when I try to transfer a players position whilst connected to a server it gives me this error;
    "Alpha NET Warning : This command allowed only in NET shared events"

    I'm not sure what exactly the error is or if there's something I need to do before attempting to transfer a players position on the map. Is there any way for me to transfer a player position whilst on a server?

    Thanks!
  11. Nevermind the issue i posted, my project needed a manual update.
  12. I tried your NET plugins Kage, the connectivity work, but i use the Quasi ABS system, the player teleport around, the zombies animations in my project glitches, basically it's not optimized for it, i hope you can bring the plugin to be more stable with the Quasi ABS system in time, i'd like to use it.

    EDIT: The host also noted that he was lagging.

    Here's a sample:
    https://prnt.sc/ozrvwj
  13. Are we still going in the direction of ABS for this? If not then that is ok also. You're hard work is very much appreciated ^^
  14. I cannot use the multiplayer function,
    Maximum of 4 people
  15. I've been talking to Pheonix in private about some crashes and such since I decided to bug test plugin interactions, so I just wanted to post this in his thread as well in the event anyone else is having issues with Yanfly plugins whilst using Pheonix's plugin.

    1. Battle Engine Core
    Yanfly's Battle Engine Core has to be turned off. If you have it turned on, battles do load but any player connecting to the host does not get updates on health/mana usage. I.E. If player 1 takes damage from a monster, player 2 doesn't see this. So for now, Battle Engine Core has to be turned off (this includes any plugins that require it as well).

    2. Victory Aftermath
    Yanfly's Victory Aftermath plugin has to be turned off. If you have it enabled when a battle is won it desyncs everyone that isn't the host, and the host gets stuck "waiting for players." So something is conflicting in there. This means that the Aftermath Level Up plugin also has to be turned off.

    3. Shop Menu Core
    Yanfly's Shop Menu Core plugin has to be turned off. If it is on and someone clicks on the shop, they get stuck with an error that continuously pops up and they cannot leave the shop. This means that the More Currencies plugin also has to be turned off.

    4. Battle Statistics
    Yanfly's Battle Statistics has to be turned off. I assume this issue is actually because of his plugin and not Pheonix's, but I'll report it regardless. If this plugin is turned on only the host gets their statistics updated and because of that, the very next battle you do will crash the game with uncaught errors. (Note that this is only the case in cooperative mode. It works just fine in multiplayer mode).

    5. Party System
    Yanfly's Party System and Row Formation plugin have to be turned off. If they're turned on, the game automatically errors when someone tries to connect to the host. It gives the "Uncaught TypeError: item.refreshNet is not a function."

    The plugins that I have installed that work perfectly fine with Pheonix's plugin are:

    Core Engine
    Base Param Control
    Class Base Param
    Extra Param Formula
    Message Core
    Message Pack 1
    Message Pack 2
    Save Core
    Self Switches and Variables
    Special Param Formula
    Battle AI Core
    Battle Status Window
    Buff States Core
    States Categories
    Damage Core
    Armour Scaling
    Critical Control
    Element Core
    Extra Enemy Drops
    Overkill Bonus
    Target Core
    Taunt
    Item Core
    Attach Augments (doesn't crash with enabled, but not tested functionality)
    Item Disassemble (doesn't crash with enabled, but not tested functionality)
    Item Categories
    Item Picture
    Item Upgrade Slots
    Item Synthesis (doesn't crash with enabled, but not tested functionality)
    Skill Core
    Skill Master Levels
    Equip Core
    Status Menu Core
    More Status Pages
    Profile Status Page
    Auto Passive States
    Passive Auras
    Enemy Levels
    Enhanced TP
    More TP Modes
    Quest Journal (It does properly separate quest based on who collected them and does not give an accepted quest to everyone, so everyone must accept it).
    More Quests
    FPS Sync
    Event Mini Label
    Icon Balloons
    Region Restrictions
    Swap Enemies
  16. Hey, I have a question.

    What if I wanted to just borrow the chat box feature of this plugin and not run a server? I want to do a single player game but I want a chatbox like feature where the "system" displays messages to the player when they perform specific actions such as displaying the player's damage during active combat / using items / etc.
  17. Getting ready to test the plugin on my current project, which is done entirely by events. If all goes well, I will definitely make a donation. Does anyone know if the plugin author is still active? The topic is really abandoned.
  18. Yes, active)
    Now i am working on Alpha ABS + Alpha NET integration => NET ABS.

    NET ABS Beta available for download (but still in early development)

    When i am done with stable NET ABS version i will make a video and write post in this thread
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