Alpha ABS (MV) [New cool DEMO, build 1242]

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Started by Pheonix KageDesu 883 posts Page 6 of 45 View original ↗
  1. Hey man!


    1. How can I make my character stop when I cast a spell. Ex: character going somewhere and when I press a spell key, the character will stop and cast a spell.


    2. How can I make an enemy disappear after I have looted him?


    thank you! :)
  2. Hello, I'm enjoying using the Alpha ABS, keep up the good work!


    I have a question:


    Can enemies use circle attacks?


    Thanks for taking your time to read this and I hope you have a good day.
  3. Plugin update (build 300)

    • minor improvements and fixes
    • add ammo count indicator for weapons and skills
    • new plugin parameter: Gold icon index
    • new ABS params for skills: <cEonStart:X>, <cEonUse:X>
    • new ABS params for enemies: <cEonStart:X>, <cEonEnd:X>, <cEonDeath:X>,<noMove:Z>, <noEmote:Z>
    • test support YEP_ClassChangeCore plugin
    • test support YEP_EnhancedTP plugin

    *test support - mean that plugin work, but not full tested out.


    For more information how use new ABS params (notetags) see build 300 description.


    Using Common Events with skills or enemies now you can create more complex situations and development of events.


    @Black Mamba, YEP_Critical Control should work, try on latest build.

    yeye on est la said:
    Hey man!


    1. How can I make my character stop when I cast a spell. Ex: character going somewhere and when I press a spell key, the character will stop and cast a spell.


    2. How can I make an enemy disappear after I have looted him?



    1. Try using new ABS param <cEonStart:X> on your skill, it's allow you call CommonEvent when you trigger the skill. In CommonEvent you can make a stop your character.


    2. You can use new ABS param <cEonDeath:X> or something simple, like:

    Spoiler
    2016-09-19_23-13-27.png


    If the enemy revives, his image changes to normal.


    Meteodros said:
    Can enemies use circle attacks?

    In the current version no.


    You can use 'Instant' skill, same effect because enemy target only Player. I will teach enemies to use 'Circle' and 'Zone' skills when make a party support.
  4. its possible to show player level in his portrait, i think i saw it in some of ypur video
  5. Black Mamba said:
    its possible to show player level in his portrait, i think i saw it in some of ypur video



    For some reason I removed it from the Beta release, will return later. :)

    Spoiler
    2016-09-20_1-03-07.png
  6. Pheonix KageDesu said:
    Plugin update (build 300)

    • minor improvements and fixes
    • add ammo count indicator for weapons and skills
    • new plugin parameter: Gold icon index
    • new ABS params for skills: <cEonStart:X>, <cEonUse:X>
    • new ABS params for enemies: <cEonStart:X>, <cEonEnd:X>, <cEonDeath:X>,<noMove:Z>, <noEmote:Z>
    • test support YEP_ClassChangeCore plugin
    • test support YEP_EnhancedTP plugin

    *test support - mean that plugin work, but not full tested out.


    For more information how use new ABS params (notetags) see build 300 description.


    Using Common Events with skills or enemies now you can create more complex situations and development of events.


    @Black Mamba

    Spoiler
    2016-09-19_23-13-27.png


    If the enemy revives, his image changes to normal.



    Sweet! Awesome update Pheonix. Keep up the great work.
  7. Pheonix KageDesu said:
    YEP_Critical Control should work, try on latest build.

    when i do a critical show a diferent color number or show a picture in the back of number


    Aura-Kingdom-Critical-battle.jpg 
  8. Ally said:
    @Pheonix KageDesu Can You post a demo please?



    There's a link in the first post, but here I just copied and pasted the link here


    Download:


    GitHub
  9. getting this error when enter in game and meet a enemy


    06f48d63ca7d495f8413d1688d19b5b7.png


    never mind, it was a skill error
  10. Awesome update!! Hoho all the customization possibilities this has just unlocked.
  11. Done, I was being a Wombat
  12. hey man!


    Thx for your awesome response! You help me alot in my game!


    When I kill an enemy, I set my light off plugin from terrax lighting so the lighting disappear when I loot him. But when the enemy revives, the lighting comes back where the enemy was killed :/


    Thank you! :)
  13. Loving all the updates. Any plans to add movement skills to the mix? 


    I would love to make a grappling hook device, platform jumping, and charging/leaping attacks to the mix. 
  14. This whole plugin has been amazing, I have to give another shout out to Phoenix for this one. I have two questions though.


    Is it okay to modify this for a commercial project? I'm trying to add a weapon wheel/ switch on the fly option and is there already a way to make weapons stay out when equipped or is that something I should work on adding? I love this ABS and want to make it better if that's cool.
  15. loki2007 said:
    Any plans to add movement skills to the mix? 

    @Kyletok gave me some ideas (see page 4), I'll try some of them.

    OZiO said:
    Is it okay to modify this for a commercial project?

    It is okay, but for using this plugin in commercial project you need another license. If you interested, send me PM.

    OZiO said:
    I'm trying to add a weapon wheel/ switch on the fly option

    I'm doing it, will be in the next update. I also use wheel system for weapon change. I am very interested in your idea, maybe show some screenshots and description of how you implemented. (PM or forum)

    yeye on est la said:
    When I kill an enemy, I set my light off plugin from terrax lighting so the lighting disappear when I loot him. But when the enemy revives, the lighting comes back where the enemy was killed :/

    The problem is still actual? If you haven't found a solution using Terrax lighting plugin, I can work something out.

    OZiO said:
    I love this ABS and want to make it better if that's cool.

    Thanks.
  16. I tried pretty much everything and the problem is still here for the terrax lighting :/ Can you find what is the problem? :)
  17. I have this problem when running the script in browser:


    AXz1QmF.jpg


    I don't have this problem when playtesting in the maker tool.


    What's causing this?


    EDIT:


    Here's the error in context.


    WiToXLi.jpg


    This only appears when playing using the 'index.html', and this Syntax Error will apply to every instance of 'super();' in the script.
  18. @Hikaru , maybe reason in ECMAScript 6, your browser probably does not support this.

    yeye on est la said:
    I tried pretty much everything and the problem is still here for the terrax lighting :/ Can you find what is the problem?

    How you turn off light? I tried to do same, but the light does not appear in place where enemy been killed. Light appear on enemy where it revive.