Hi, I am having a error when I apply a State on a character on AlphaABS Build 1128 public.
I updated RPGMaker MV from 1.3.4 to 1.6.2 a few days ago,
also updated AlphaABS from 800 to 1128.
When I was testing the game, I noticed that when I use some skills, the game will froze and I cannot do any thing even closing the game. I need to shut the game down with task manager.
Later I found out skill that apply a State on my character will cause this problem.
It worked after I use a new project that only install AlphaABS Build 1128 public.
The old project use Yanfly plugins, so I disabled all other plugins and only active
YEP_CoreEngine and AlphaABS but it still froze when I apply a state on the character.
It means that I can't use Yanfly's plugins with AlphaABS now or I just do things wrong?
Also sorry for the bad english. Thank you.
Alpha ABS (MV) [New cool DEMO, build 1242]
● ARCHIVED · READ-ONLY
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Hi,
:kaohi:
I wanted to use pixel movement but party members walk too slow so I used Galv's Pseudo-Pixel Movement.
It was doing great until I encountered a bug where the player disappears when it couldn't find route around an obstacle.
Please help :kaodes:
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Im getting crashes using any skill as it asks for the corresponding AMotion image set (motion system 2) yet i dont use any custom animations for these skills, and the ones that do crash too as it reads Failed to load img/AMotions/skill_undefined_actor1_0.png.
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New features overview
Thanks for bugs reports
Who have problems with MotionSystem2, send message me in Discord, i will try help you
Edit: Is there a more recent demo of this plugin?
Recent Demos for features only on Patreon page. New public big Demo in development.
Hi, I am having a error when I apply a State on a character on AlphaABS Build 1128 public.
Still not find a cause for this error, i tried to repeat, but not results, game works fine
I wanted to use pixel movement but party members walk too slow so I used Galv's Pseudo-Pixel Movement.
AABS supports pixel movement with SAN_AnalogMove plugin -
Why does this report an error, what am I doing wrong?
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Can I see you character spritesheet name? Because as long as I know the structure name should be like this
File name structure:
weapon_$motionName_$actor_$index
where $actor - file name with actor graphics
$index - index of actor on this graphic file
$motionName - name of this motion (for use in game)
You can check the wiki for more information @Nanyu
Motion System 2 -
Thank you for your answer, i try to seeCan I see you character spritesheet name? Because as long as I know the structure name should be like this
File name structure:
weapon_$motionName_$actor_$index
where $actor - file name with actor graphics
$index - index of actor on this graphic file
$motionName - name of this motion (for use in game)
You can check the wiki for more information @Nanyu
Motion System 2 -
It has been resolved, thanks a lot!Can I see you character spritesheet name? Because as long as I know the structure name should be like this
File name structure:
weapon_$motionName_$actor_$index
where $actor - file name with actor graphics
$index - index of actor on this graphic file
$motionName - name of this motion (for use in game)
You can check the wiki for more information @Nanyu
Motion System 2 -
No problemIt has been resolved, thanks a lot!
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Hello, when i'm launching my game im getting this error. I tried disabling QTouch, YEP FPS Synch Option and YEP Core Updates, but unfortunately it didnt do anything, in old version (1044) everything worked (on ABS map i had fps drop to 15).
Please Help, also where i can buy PRO version and how much it cost? -
Can u show us a screenshot about your plugin order and what is the last thing that you do before the error was ocured?Hello, when i'm launching my game im getting this error. I tried disabling QTouch, YEP FPS Synch Option and YEP Core Updates, but unfortunately it didnt do anything, in old version (1044) everything worked (on ABS map i had fps drop to 15).
Please Help, also where i can buy PRO version and how much it cost?
To get the pro version, you can become patreon for $2 per month to get private update or you can buy commercial lisence by emailing phoenix17@mail.ru
Idk about the price at the moment. You can discuss it with him. -
How do you increase the skillbar slots? i modified the json to actually go from 8 slots to 12 but i need to asign keys to those slots and i cant seem to find where the parameters to set a button to the slot are.
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How do you increase the skillbar slots? i modified the json to actually go from 8 slots to 12 but i need to asign keys to those slots and i cant seem to find where the parameters to set a button to the slot are.
To increase the Spell panel, you can edit the UISpellPanel.json - maxItems
Have you tried to edit the KeyBinding.json? There is Skills Panel Key binding in it. -
After enabling newest public version, when i enabled old version everything worked perfectly except low framerate.Can u show us a screenshot about your plugin order and what is the last thing that you do before the error was ocured?
To get the pro version, you can become 127.0.0.1/banned.url for $2 per month to get private update or you can buy commercial lisence by emailing phoenix17@mail.ru
Idk about the price at the moment. You can discuss it with him. -
I'm not sure what caused the error, maybe @Pheonix KageDesu and @SMO_Valadorn can answer you better.After enabling newest public version, when i enabled old version everything worked perfectly except low framerate.
This is just my assumption :
1. Double check the plugin order, perhaps you can change the order, reminding that new build have new features and manipulate more game aspect.
2. As far as I know AABS Extension is for build 980 and lower. For higher version, is switched to .json for more flexible costumization. I'm afraid that this one caused incompatibility.
3. Plugin not compatible with other, try to disable other plugin. -
I figured it out, unfortanely with very big cost for me. Preloader plugin from SRD was for some reason uncompatible with current build. Before that i tried updating project and by mistake i replaced plugins.js XD Still thanks for help^^I'm not sure what caused the error, maybe @Pheonix KageDesu and @SMO_Valadorn can answer you better.
This is just my assumption :
1. Double check the plugin order, perhaps you can change the order, reminding that new build have new features and manipulate more game aspect.
2. As far as I know AABS Extension is for build 980 and lower. For higher version, is switched to .json for more flexible costumization. I'm afraid that this one caused incompatibility.
3. Plugin not compatible with other, try to disable other plugin. -
So the caused it's SRD Preloader Core?I figured it out, unfortanely with very big cost for me. Preloader plugin from SRD was for some reason uncompatible with current build. Before that i tried updating project and by mistake i replaced plugins.js XD Still thanks for help^^
I also using SRD Preloaded Core in my current project and it's not compatible with Alpha ABS Public because of the text before title screen. This text made Alpha abs public not compatible with almost every plugin that run before title screen.
If that your only problem, I'm so excited to tell you that there is a way!
Alpha ABS PRO does not have that text, so you can use SRD Preloader Core again! :cutesmile:
The easiest to get it is by become a patreon with $2 tier. Or if your game is commercial, you can buy commercial lisence. -
Is there a way for enemies to use ABS:1 type skills? Player can use them whitout any trouble and i can even make weapons that shoot linear projectiles but i cant make it work for enemy skills, they simply ignore the skill even if its the only action they can do.
I need to make dodgeable enemy archer arrows instead of the heatseeking ones. -
@BK-tdm I think it just simply create <ABS:1> skill and give it to the enemy
You can see the example in Build 980 DEMO here :
Dropbox - Error - Simplify your life -
I gave an <ABS:1> skill to an enemy as its only means of attack but nothing hapened at all, then mixed it with other non type 1 skills and they used all but the <ABS:1> skill, will check the demo and try again.
Edit: now that we're on it, can enemies be assigned <noTarget:1> type skills?