Enemy being knocked back at 0 damage.
This is not a bug. It's allow to do spells that knockback only, without damage
Random direction knock back in notetag.
In build 924 it's realized, ABS parameter <impulseRandom: 1> (use in pair with <impulse: X>)
Perhaps it's not implemented yet? If not, I hope this feature gets implemented someday in future builds.
Not implemented yet.
Enable custom skill for basic attack. (maybe set notetags for weapons?)
You can edit weapons notetags, basic attack skill always be 001. It's MV standard and i won't change it.
now we just need <impulse:X> to be enabled for weapon notetags so it can have the knockback effect. (weapon Impulse)
I forgot to mention in the manual, but there is one feature that notetags work with weapons. You should at first put <ABS:0> (for melee) or <ABS:1> (for range) to notetags, then put any other ABS parameters.
For impluse working you need write:
<ABS: 0>
<impulse:1>
anyone advice me please, how can I set reload ammo for gun ?
I noticed that after update 1.2 (800) the firearm system is a bit unstable. Wait for the update, I'll rework firearm system
2.After bug No.1 will be continue ,If player kill enemy and re-visit this map again at position of enemy dies , that position will be locate old spot from start (not same die position from bug No.1)
It's fixed in build 924
2st question: Will Alpha ABS be compatible with Alpha NET?
and AlphaNet is a self-made player, or is I have to host a server with VPS
I will try to make it compatible
AlphaNET server based on MV game client. You can host, but it will be a MV game with build in server.
3st question: MultiPlayer mode only allows one team of four, can you develop into one server so many teams can see each other and fight each other?
I'm planning two modes. "Shared Party" mode - for cooperative play, players can not fight each other.
"Separate Party" mode - every player for himself. Group against the group is not yet planned.