Alpha ABS (MV) [New cool DEMO, build 1242]

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Started by Pheonix KageDesu 883 posts Page 22 of 45 View original ↗
  1. Malimali004 said:
    Hey Pheonix love this system your working on its made my project what i wanted it to be.

    I just had 1 question, i want to disable the Auto Attack and make the player attack each time he/she clicks the key so they can conserve ammo, is this something you can do?

    In next update, yet to do it without rewrite code, it is impossible

    I working on a new update 1.1.1, the plugin will be more configurable with new powerful plugin parameters (work in progress)
    2018-02-03_1-53-15.png
  2. Pheonix KageDesu said:
    In next update, yet to do it without rewrite code, it is impossible

    I working on a new update 1.1.1, the plugin will be more configurable with new powerful plugin parameters (work in progress)
    View attachment 81962
    BUG REPORT:

    I`m Reprograming my game to send Pictures... to solve problem on Transfer with MBS_FPLE.JS (Masked Plugin)

    I will update this topic... with pictures and debug info.. asking help...
  3. Aulette said:
    I had that.. then i turned off the TRANSFER item at alpha menu.. and it worked...
    yes your right, but i hope KageDesu will fix this
  4. Aulette said:
    Last Update Solved my problem, now no item can only play sound... pampam and deny item request!

    <3

    Cheers!

    Would be nice to have it Work with MBS_FPLE.JS <3 I can send project pre-configured if you want too... and UI that turn off with <UI: OFF> <UI: ON> on MAP NOTE

    =)
  5. Pheonix KageDesu said:
    In next update, yet to do it without rewrite code, it is impossible

    I working on a new update 1.1.1, the plugin will be more configurable with new powerful plugin parameters (work in progress)
    View attachment 81962

    Sounds incredible. I will no longer need to edit line of code to customize. Any forecast to launch?
  6. This is awesome. I've been able to set up some pretty neat shootout scenes for my detective game. Many thanks, looking forward to the next update.
  7. tylerash said:
    This is awesome. I've been able to set up some pretty neat shootout scenes for my detective game. Many thanks, looking forward to the next update.
    can you show some video about ur project? I wish i could use Alpha Abs inside MBS_FPLE. JS, making active battles inside one 3d enviroment
  8. Aulette said:
    can you show some video about ur project? I wish i could use Alpha Abs inside MBS_FPLE. JS, making active battles inside one 3d enviroment
    Ahh for the life of me, I couldn't figure out why you was trying to make them work together.

    Now I figured you are trying to make a game that operates much like Skyrim, a first person action battle system. That's quite interesting...
  9. Mojo907 said:
    Ahh for the life of me, I couldn't figure out why you was trying to make them work together.

    Now I figured you are trying to make a game that operates much like Skyrim, a first person action battle system. That's quite interesting...
    Yes something like that... But actually it looks like phantasy star one... Thats not what im tryng to do.. Hehehe
  10. My games default controls are W A S D for movement, A S D work fine but W for up seems to be disabled, is there any way I can make it so W works as up? I'm really hoping this can be done as this plugin is perfect otherwise.
  11. One thing while you are working hard at making this ABS system awesome!

    It seems skill descriptions do not translate variable formulas from text.
    An example is the skill description in database is written

    Melee Skill: Deals additional damage
    Additional \v[4] DMG

    In game that shows up in the skill menu reflecting the variable (i.e. 25 DMG), but on the skill bar for your ABS it shows up as written in database (i.e. \v[4] DMG)
  12. Hello Pheonix!

    I started a new project today to test your latest build and I ran into a problem.

    On leaving the map and coming back the monsters reset their health and reset their position on the map. I used a plugin to save event location but their health still resets, is there a way to stop the health from resetting when returning to the map?

    I have my party switch set up as well for 2 characters only which is another thing I wanted to show. Using the page down key with the button common event plugin to swap characters sending 1 to none ABS map then back again. I took pictures see below.

    I know your super busy I hope I am not bothering you too much with this thanks again.
  13. Mojo907 said:
    In game that shows up in the skill menu reflecting the variable (i.e. 25 DMG), but on the skill bar for your ABS it shows up as written in database (i.e. \v[4] DMG)

    Thank's, I'll fix it

    NTR said:
    On leaving the map and coming back the monsters reset their health and reset their position on the map. I used a plugin to save event location but their health still resets, is there a way to stop the health from resetting when returning to the map?

    Enemy Notetags (in the enemy in database or the enemy event comment):
    <regen: 0> - no health regeneration

    NTR said:
    I have my party switch set up as well for 2 characters only which is another thing
    I have version 1.2 that allows change party leader (it's already done) on ABS map. I will try in the near future to announce new version.
  14. Thnks for last update mate! You are AWESOME!

    Cheers from Brazil!

    Should be great if work on FPLE.. (Inside 3D map) - Kadokawa is planning to make some 3D DLC or something like that... they have post and stuff... should be great if Plugin was compatible for 1 person explorer type maps.. (Sugestion) maybe you could work with kadokawa developers and make it come true!

    (Edit) Link from Treat:
    https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-3d-labyrinth-tool-idea.82324/

    <3

    :MV1:

    :rwink:
  15. Pheonix KageDesu said:
    Thank's, I'll fix it



    Enemy Notetags (in the enemy in database or the enemy event comment):
    <regen: 0> - no health regeneration


    I have version 1.2 that allows change party leader (it's already done) on ABS map. I will try in the near future to announce new version.
    Thanks for letting me know I can't wait to try the 1.2 version so I can get back to work. When my game is done you will get first copy :)
  16. Loading a saved game is still an ongoing issue...
    The only version that works is Build 568...
    IF you have a couple enemies and kill one, then save...
    The dead enemy will cause the saved game to not load...
    BUT... If the enemy resurrects itself before you reload,
    the save game will load without error?

    ERRORS:
    Cannot read property 'Sprite_Enemy_setBattler' of undefined

    Is this a known issue or just me. I'm 14 months into programming the game
    and it's been working fine with build 568. I cannot get build 759 to
    load a previously saved game correctly without error.

    Thanks for your time....
  17. Do you have plans for adding a defense / guard button?
    And I had a though: is there a way to do not auto-attack? Because I want to use guns to shoot once per button click.
    One more thing: I saw there is a change weapon button. How do it works and how do I use it right?

    Also, the plugin is really amazing!
  18. Any news about upgrades? Almost 3 months without news.
  19. cropots said:
    Any news about upgrades? Almost 3 months without news.
    He gave us news on Feb, 2nd....hardly 3 months ago...
  20. Pheonix KageDesu said:
    In next update, yet to do it without rewrite code, it is impossible

    I working on a new update 1.1.1, the plugin will be more configurable with new powerful plugin parameters (work in progress)
    View attachment 81962

    It looks very nice man! Hope to see more of it soon XD

    Cheers

    Yasuo