A'kara: Silhouette

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Started by Dactrius 18 posts View original ↗

  1. Daizu_Sprite.pngA'kara: SilhouetteSeline_Sprite.png



    Introduction:




    A'kara: Silhouette is the third chapter in my A'kara series following 'A'kara: Premonition' and 'A'kara: Epochulous'. The previous two titles, due to entirely different reasons,




    were cut short in their development and are short chapters in their current forms (Around 2 hours long each). However this has helped to encourage me to present the A'kara




    series as a set of chapters rather than one or two long games. A'kara Silhouette is designed to be much longer, but still a chapter on its' own.




    As with previous A'kara titles, the storyline of Silhouette follows two professional assassins known as Daizu and Seline as they find themselves in a world they don't understand,




    and forced to rival a powerful and shadowy corporation that's seemingly hell-bent on reforging the timeline to their own ends.




    The world of A'kara is highly-detailed and features many interactive elements, allowing the player to examine most items of interest and in some ways help shape how the storyline




    unfolds. The protagonists each have their own wildly different personalities and their struggle is not only one of tension, but has moments of humour and action. A'kara is very




    story-driven and as such is more suited to a player that wishes to experience the setting rather than test themself in combat.




    DEMO LINK (Non-RTP):

    CLICK ME!



    Story so far...




    Spoiler
    A'kara: Premonition:
    Spoiler
    Daizu, a relatively skilled assassin suffering from what he thought was amnesia, returned from a routine contract to his home on Cander island to find that his close friend Seline




    has been kidnapped by Lucretian soldiers. His attempt to rescue her was aided by his follow assassin accomplice, Fane; an individual who often resented Daizu's level of skill, in




    spite of his own mastery with a blade. After rescuing Seline and attempting escape, the pair were confronted by Fane, who demanded Daizu allow him to kill the woman. This




    act of betrayal confused and devestated Daizu, but nontheless he stood his ground and with Seline's aid they defeated Fane and demanded answers.




    A'kara: Epochulous:




    Having been bested at the summit of mount Hyral by skilled assassins Daizu and Seline, Fane made a swift escape aboard the docked, futuristic 'Celsior Airship'. While attempting




    to find the villain and gain answers, Daizu stumbled across the Celsior's powerful female AI, Saph and under her guidance escaped the vessel with Seline shortly after it performed




    a jump 700 years forward into the future. Arriving in Ahnoleas, the two assassins were captured by a clan of fellow contract-killers known as the 'Frostbitten'. After skillfully escaping




    their confines, Daizu and Seline were encouraged to cooperate with the Frostbitten in their bid against the shadowy corporation 'NuTek', that Fane was apparently affiliated with.




    It became apparent to the wayward assassins that NuTek were moments away from uncovering an ancient Temporus device known as the Epochulous that could rewrite history...




    A'kara: Silhouette:




    The events of Silhouette begin three weeks after the previous chapter and see Daizu and Seline following a NuTek convoy as it delivers the Epochulous from its' original location




    of the desert-city Ahnoleas to the rural forests of Rholme...





    Characters...




    Spoiler
    Daizu-1.png
    Spoiler
    Daizu




    Class: Assassin




    Due to reasons he does not yet fully understand, Daizu only has memories up to a year ago. However as he recently learned, this was not due to amnesia as he had previously




    thought, but rather due to his origin as the world's first Artifical Human. Designed as the ultimate assassin and programmed with the combat styles of the ancient A'karans, Daizu




    is a revolution in offensive technology. However Daizu also boasts breakthroughs in sentience and artificial intelligence as he is an extremely smart and inquisitive individual.




    Not quite accepting of his history, but rather avoiding it in favour of more pressing concerns, Daizu's primary focus is stopping NuTek from using the Epochulous as well as finding




    his former brother-in-arms, Fane - a fellow assassin who he regarded readily as a brother and who betrayed him for unknown reasons. Daizu is A'kara's central protagonist and




    through who most of the players actions will be taken.




    Combat Role: Daizu is a damage-dealer and focuses on buffing himself in several ways and primarily using his default attack. When he stores enough TP from offensive actions,




    Daizu unleashes his powerful 'Assassination' skill and obliterates the enemy.



    Seline-1.png




    Seline




    Class: Blademaiden




    Extremely irrational and aggressive, Seline is no princess. Having spent most of her life running and hiding from persuers that have wanted her dead, Seline has developed a fiery




    and temperamental personality that echoes in most everything she says and does. As the last in the bloodline of the ancient Temporus race, Seline has the unique ability to




    manipulate Temporus technology that is otherwise locked to any other user. She has rarely used this gift, however it has made her a target of NuTek's time-travelling enforcers




    and ultimately forced her to turn on them in defence.




    Seline is, for want of a better term, borderline psychotic. While often preferring to stay quiet and be an observer, when brought into a conversation Seline chooses her words very




    quickly and often through lack of patience or anger. Her temper has gotten her and Daizu into trouble on several occassions and most of all she does not abide sexist remarks of




    any kind, often retaliating by eviscerating the offender without remorse.




    Combat Role: Seline is the party's primary damage dealer and strikes twice with every default attack. She is capable of blinding her targets, hitting multiple enemies at once and




    if necessary picking their pockets with her slight of hand.



    KatarinPortrait.png




    Katarin




    Class: Bounty Hunter




    Little is known about the elusive Katarin other than her trademark smile and her equally deadly aim. Seductive, optimistic and extremely professional, Katarin finds herself in the




    company of Daizu and Seline via a lucrative contract and agrees to aid them in their assult on NuTek's Rholme headquarters.




    Curiously evasive about her profession and her past, Katarin is otherwise an open and approachable woman with an air of confidence and obvious skill with ranged weaponry. It




    becomes quickly clear she has an interest in Daizu on a less-than-professional level.




    Combat Role: Katarin is the party's 'controller' and is adept at stunning, poisoning and lowering the defence of enemies. Her high agility makes her a fast attacker and




    when combined with her Headshot ability, she becomes a powerful, albeit unreliable force.



    GorbranPortrait.png




    Gorbran




    Class: Mercenary




    As a weathered axe-for-hire, Gorbran has seen it all and done it all. Highly proficient with melee weaponry and perfectly adept in heavy armour, the rugged Dwarf is essentially




    a walking tank and has the battle-confidence to match. Never afraid to speak his mind and bizarrely influential when he does, Gorbran stands as a reliable and inspiring




    warrior.




    Crossing paths with Daizu and Seline shortly after his mercenary band is ambushed by thugs, Gorbran insists on aid from the dubious assassins and uses their assistance to




    force reckoning on his attackers. With a personal investment in their cause, he joins the pair and offers his expertise in hopes of gaining the vengeance he deserves.




    Combat Role: Unsurprisingly for an individual of his build, Gorbran is the party's defender capable of increasing the defences of his allies, as well as granting them health




    regeneration or interestingly, healing their wounds outright with his healing augment. He's not bad with an axe, either.





    Screenshots:




    Spoiler
    Screencap001.pngScreencap004.png
    Spoiler
    Screencap006.pngScreencap002.png



    Screencap003.pngScreencap007.png



    Screencap005.png





    Features:




    Spoiler
    * 1.5 - 2 Hours Gameplay in the demo (Testers reported up to 3 hours)
    Spoiler
    * 4 Party members each with different roles, skills and personalities




    * 100's of Highly-interactive scenery that Daizu will comment on when examined




    * Customised soundtrack composed mostly of non-RTP music




    * Player choice system and party member reputations - Your decisions matter




    * Easily-identifiable sidequests with unique rewards




    * Balanced and challenging combat - Game is not easy, but not overwhelming either




    * NO random battles





    Thankyou for reading! If you have any advice, critiques or comments, I would love to read them!

    :)
  2. I'm excited to see this
  3. I'll play through this tomorrow. Expect my thoughts, of course.

    Edit: I hope you like let's plays. 11 videos could be made :3

    If you don't, feel free to just watch the last one. I'll post that when they're all done.
  4. Thankyou both for your encouragement! I really appreciate the interest. I'd love to know if there's anything that needs changing or improving. Positive feedback is nice and I like getting it, but critique is so much better. :)

    Clareain_Christopher said:
    I hope you like let's plays. 11 videos could be made :3If you don't, feel free to just watch the last one. I'll post that when they're all done.
    Oh, wow! I didn't expect anything like that. Really...? That's really surprised me. Eleven videos-worth? I mean sure, you're very welcome to record it I just didn't know if it was worth doing so. This is only the first version of the game so far.

    I would absolutely like to see how someone else plays it! I'm kind of shocked. :wacko:
  5. Wowza! I totally had given up on ever seeing a continuation to this. Are you planning to bring the other two chapters here, as well? Premonition's dl is down, and I'd love to have all chapters, if possible. It'd be nice to play through them all again.
  6. amerk said:
    Wowza! I totally had given up on ever seeing a continuation to this. Are you planning to bring the other two chapters here, as well? Premonition's dl is down, and I'd love to have all chapters, if possible. It'd be nice to play through them all again.
    That's weird, the Premonition download works for me. Hmm... maybe try again in a little while? If it still happens, I'll gladly reupload it again. I wasn't sure I'd find anyone on these boards that had played the previous chapters, so it's real nice hearing from someone that has! Thanks for the comment! :)
  7. Dactrius said:
    Thankyou both for your encouragement! I really appreciate the interest. I'd love to know if there's anything that needs changing or improving. Positive feedback is nice and I like getting it, but critique is so much better. :)

    Oh, wow! I didn't expect anything like that. Really...? That's really surprised me. Eleven videos-worth? I mean sure, you're very welcome to record it I just didn't know if it was worth doing so. This is only the first version of the game so far.

    I would absolutely like to see how someone else plays it! I'm kind of shocked. :wacko:
    Those videos were pretty fun to make. And honestly, I don't play RM games without recording them. Not anymore, at least :3

    Your game was very good BTW. A waste of time? Pfffff~
  8. Clareain_Christopher said:
    Those videos were pretty fun to make. And honestly, I don't play RM games without recording them. Not anymore, at least :3

    Your game was very good BTW. A waste of time? Pfffff~
    I just caught your first two videos. Honestly I was a bit worried about watching them, as I've never had anyone review anything I've made like this. Also I was terrified you'd run across a game-breaking bug or something. I was pleasently surpised you didn't!

    I want to thank you for all the critique and feedback you've given so far in the series. A couple of things you said I think you may have misunderstood, but almost everything else was very valid and honest and most importantly fair. Your biggest complaint was obviously the running speed in the first 10 minutes of the game (Which is understandable). I'm going to take that into consideration and probably make a change with it. Originally I wanted to introduce new players to the controls over time as well as give the impression Daizu was trying to be quiet whilst he initially explored the estate. But you're right, it could potentially put people off. You seemed to appreciate the mapping, storyline and characters and I feel those are my strong points so that's good and I'm pleased to see that.

    I don't know if you did the whole demo or anything, but I'm definitely looking forward to seeing more of what you think. This is a very effective feedback tool and I appreciate the time and effort you've invested. Thankyou so much! :)

    Video Part 01: Here.

    Video Part 02: Here.
  9. I completed the whole demo.
  10. I tried the demo, and since I was liking it, I stopped and started the first game instead, so I would understand what's going on.

    The characters are interesting, and I like your writing!
  11. Cozzer said:
    I tried the demo, and since I was liking it, I stopped and started the first game instead, so I would understand what's going on.

    The characters are interesting, and I like your writing!
    Thankyou very much, I appreciate your comments! I'm glad Silhouette inspired you to play the earlier games. I was still learning the editor back then so you can probably tell the difference in quality, but if you play them at any length, I'd really like to get your thoughts. :)
  12. I've played through the intro (about to enter the desert caves) and I like what I've seen so far. The mapping looks really good, full of details. I'm really enjoying the interactivity of everything (i.e. hearing the characters thoughts about fallen enemies, looking in barrels for hidden items, reading letters that are left out, etc.). The dialogue also seems sharp so far. Seline's pretty funny. There seems to be some disconnect between the opening scene and what comes after it; when it said 700 years in the future I was a bit confused. But I suspect that is because I haven't played either of the prior games. Anyway, I like what I've seen so far, and I'll try to give more feedback when I've played some more.
  13. Hey,

    You game project looks really good so far. The mapping is nice and the story sounds interesting so far. I like the characters' bios too.

    Looking forward to see more of it and will play the demo!
  14. 'You were way overlevelled by the demo's end."

    Fighting most of the fights at early game where everything can be easy. Like I said in the comments, I don't think this is bad. Once you get to mid-game is where

    you need to close this difficulty gap by lowering the EXP given by monsters. The gameplay was very fun, by the way :)

    "You pointed out at the end there that you glossed over the plot a bit"

    I do this a lot, so don't worry too much. I'm also new to this series (obviously!)

    Time travel is fun~

    "Something I took out of the demo was the room for rent in the inn"

    That would be nifty with this whole relationship system.

    -

    Glad the LT(P) was useful.
  15. Very nice game! I played through the demo up until a little after the trader guy in the first dungeon, at which point I had to go somewhere... but I liked the story, characters, and gameplay. However, I was a little confused about the whole 700 years thing. Granted, I haven't played the first two games, but even so, the game was well thought out and felt like it made sense even without the knowledge gained from the first two chapters.

    Keep at it! :)
  16. Any news on this project?
  17. I just wanted to say that the use of color is expert. I love the washed out quality the character portraits have been given. The mapping is also very beautiful. The locations have an excellent sense of space, and don't, like in most projects, tend to go too big, but just "feel" right. So great job on the handling of the graphical assets. I am downloading it now and might give some feed back if I am up to the task.

    Well I got to the sewer area, and couldn't proceed due to two locked doors. And I couldn't figure out how to unlock them. Just some notes;

    I find it a strange error in logic that you can choose to pickpocket someone before knocking them out. Why would you do that, when you could easily pick someone's pocket after they are knocked out? What I'm trying to get at is, why wouldn't someone, in real life, simply knock someone out first, then pickpocket them, when you need to knock them out anyway? I just found that a strange kind of logic.

    Again, as mentioned, I love the use of color, and the backgrounds are well assembled.

    I was curious why Wolfe left Daizu and Fane alive ... why didn't he just kill them then and there? It's not really explained. Are we to assume Wolfe just ran away? Okay ...

    Also, guessing this wasn't intentional;

    Image38.png

    Overall, it is quite well done. There were two instances of the words going past the message window. I think the graphics and sound work well together. The battle system seems quite simplistic (but this is still early game I assume), and all I had to do was attack and use healing items to get by. The storyline is adequate and this is just a personal opinion, but at times I didn't feel particularly invested in the characters, and some of the dialogue is quite verbose. I will admit that I lost interest a little towards the end, but this could be just because I haven't played the first two, as well as being stuck in the sewers.
  18. I didn't see anything regarding necroposts for game threads, so here goes:

    I'm confused. The game plays out more like a demo than a complete episode, even though the episode did feel complete. Probably because the final battle grants me EXP. All previous episodes were short 3 to 4 hour ventures, so I can't imagine this one being any different.

    In any case, for those who aren't aware, this is the 3rd episode in a longer series. Things begin to get wrapped up here, but Dactrius continues to dangle that carrot in front of us. This is a story that's been a few years in the making, back to the early days of VX. I really hope he continues to develop this game (be it a continuation of the current demo or a new episode), but most importantly, I hope his next installment grants us some form of conclusion (and some answers) to the mystery he's been building.