Airship encounters.

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Started by Emperor Xan 4 posts View original ↗
  1. Is there a way to have encounters during airship flight? I know that I can't zone a separate encounter space to overlay my world map without any scripting, I was just wondering if there was a way to allow for such encounters as it would be useful for games set in the sky or quests that involve an elemental plane of air.
  2. Are you using random encounters?

    If you want to have encounters while in the airship, you just have to find this method in Game_Player and comment one line out:

    Code:
      #--------------------------------------------------------------------------  # * Update Encounter  #--------------------------------------------------------------------------  def update_encounter    return if $TEST && Input.press?(:CTRL)    return if $game_party.encounter_none?#    return if in_airship? # <<<< comment out this line    return if @move_route_forcing    @encounter_count -= encounter_progress_value  end
  3. Cool, thanks!  I am using random encounters.  What I'd ultimately like is either a region that overlays all others tied specifically to airships, or some way to limit aerial creatures to only appear while in an airship (dragons, eagles, etc.) that aren't encountered elsewhere.
  4. I'd skip the script mod then, and have a parallel process running on the map, which detects where the airship is, determines how many steps the player has taken (or might even be able to call some of the Game_Player methods to see if an encounter should be triggered) and then does a Battle Processing call for the particular enemy (which is NOT defined in the troops listed on the map)