So I am playing with my Common Events and the like and working with Variables. Now I have labeled this Variable as "Rion Affinity" and at increments of 25 it is supposed to boost his lover's (Sabrina's) stats. Now it may seem straightforward and simple "Oh just have it be Equal to 25, 50, 75, 100, etc." Well it's not. You see when it goes to 25 it is supposed to boost Sabrina's stats by 3. So 16 becomes 19. However when I set up an event that adds 25 Affinity the numbers jump around... So instead of becoming 19 it becomes 43, 45, 51, 42, 78, etc.
I have set it to where it must be Equal To 25, 50, 75, and 100 however none of it is making sense. I would very much like some help. Screens Below.
This is the event setup. Keep in mind it should only be utilizing the "Equal to: 25" event piece.
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SP: 450/465
EF: 90/105
Strength: 19
Endurance: 19
Focus: 19
Resistance: 19
Speed: 38
Luck: 38
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My Emoticon Process....
New Idea: BD
Starts Working: B)
Encounters Trouble: :unsure:
Tries Again: ;)
Fails...: :distrust:
Tries a third time: :headshake:
Gives up and begs for help: ;_;