Aesthetics Question about my Equip Scene

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Started by Rello 9 posts View original ↗
  1. Hey all,

    With a lot of help from CP, I've been redoing my Equip Scene but right now I'm trying to get some aesthetics down. I'm not sure how I want to display stat comparisons and wanted to get some opinions from you!

    Spoiler
    2i1dxyb.png
    I've kinda broken it down into a few categories.

    1. White right arrow with color text

    2. Color right arrow with color text

    3. White up/down arrow with color text

    4. Color up/down arrow with color text

    5a. Right Arrow

    5b. Equal Sign

    Which of these do you think looks best? I'm also open to other suggestions! From my scripting knowledge, I know how to easily call text, icons, and pictures so I'm open to whatever. :D

    Edit: New mock up
  2. How it looks in your spoiler and how it looks in your game will be completely different.


    If you really want people's opinions, do a mockup using your game's menu as the background. Something that looks good on its own, on a white background, can be absolutely ghastly in a different setting.
  3. That's fair, I'll mock something up and then edit the post. :]

    Edit: Mock up is now updated
  4. Yeah, that's better. And I'd have to say that the white ones are easiest to see against that background. Blue is a little more difficult to read, and red is just ... my eyes would bleed if I had to read a lot of that.


    Having said that, your background is very busy and very "loud". Muting the lines a bit (use a pale grey instead of black) would help to put the background where it belongs - in the background - and might make ALL of the variations easier to read.
  5. Yeah, the red looks like crap in the mock up. I didn't use the System colors, which is really something I should have done. I don't recall it looking so eye bleedy in the actual game. It's had getting the right outline and font look too, since the in-game font is editing through YEA's system.

    I supposed I could always perhaps use a grey instead of the red?
  6. I'd still look at making the background less glaring. EVERYTHING on that screen is confused by the background.
  7. Should I just get rid of the diamond-pattern (I've been calling it the "fencing") all together? I just kind of threw it on there to get some sort of effect on the screen.
  8. Try using a softer colour like I suggested a few posts ago. Change the black to a grey. MAYBE soften the dark green up a bit (try the other first, it might fix the problem).


    It's a simple design, and nice, but it's just competing for attention when you really need it to be more subtle.
  9. The green is from the background of the game.