CoffeeScript - AEL: Image Choices

● ARCHIVED · READ-ONLY
Started by Archeia 26 posts Page 1 of 2 View original ↗
  1. Archeia Engine Leda:
    Image Choices

    Introduction
    A very simple script that does the following:
    • Use images for show choices command.
    • A Coffeescript file where you can modify the font properties of Show Choices Command.
    BgURrJz.png2017-12-11_8-27-51.png[/CENTER]
    Extension Download
    https://github.com/Archeia/Archeia-Engine-LEDA/releases/tag/v.2.0
    Select Archeia.Engine_LEDA_Alpha_Ver2.zip

    Changelog
    ** Updated VNM to Version 1.0.1077
    ** April 19, 2018 (GMT+8:00)

    - Remade the Entire Script
    - Added Support for Free Choice Box
    - Added Sample Scenes

    ** Updated VNM to Version 1.0.1044
    ** December 15, 2017 (GMT+8:00)

    Changed Line 58 from: $gameMessageNVL to $nvlGameMessage

    ** Version 1.0.0.0
    ** December 11, 2017 (GMT+8:00)

    - Initial Release

    License
    I use the MIT License which is free for all kind of uses (both commercial and non-commercial) as long as you put my name on the credits. (Archeia - http://archeia.moe)

    Troubleshooting/Bug Reports

    Q: The extension stopped working because of an update!
    A:
    Go to your script editor and make sure the script list looks like this:
    upload_2017-12-15_6-54-38.png

    Japanese Version
    Spoiler
    Archeia Engine Leda:
    Image Choices

    はじめに
    以下を実行するシンプルなスクリプトです:
    ● [選択肢の表示]に画像を使用する
    ● [選択肢の表示]のフォントを設定することができる、CoffeeScript
    BgURrJz.png
    2017-12-11_8-27-51.png

    ダウンロード
    https://github.com/Archeia/Archeia-Engine-LEDA/releases/tag/v.2.0
    リンク先から「Archeia.Engine_LEDA_Alpha_Ver2.zip」を選択

    ライセンスについて
    「MITライセンス」を使用しています。クレジットに名前(Archeia - http://archeia.moe)を記載して頂けるのであれば、商用・非商用目的に関わらず無料で利用可能です。商用利用: OK

    トラブルシューティング / バグ報告
    Q:アップデートにより、動作が止まってしまいました
    A:スクリプト編集画面に行って、スクリプトが以下のようになっているかどうかを確認してください
    upload_2017-12-15_6-54-38.png

    変更履歴:

    ** VNMをバージョン1.0.1077にアップデート
    ** 2018年4月19日 (GMT+8:00)


    - スクリプト全体を再構築
    - カスタム選択肢ボックスをサポート
    - サンプルシーンを追加

    ** VNMをバージョン1.0.1044にアップデート
    ** 2017年12月15日 (GMT+8:00)


    58行目を以下のように変更:
    変更前)"$ -> if $gameMessageNVL.visible then o.dstRect.y = $gameMessageNVL_message.textRenderer.currentY + 20"

    変更後)"$ -> if $nvlGameMessage.visible then o.dstRect.y = $nvlGameMessage_message.textRenderer.currentY + 20"

    ** バージョン1.0.0.0
    ** 2017年12月11日 (GMT+8:00)

    - 初版リリース

    ライセンス
    Copyright (c) 2017-2018 Archeia (Division Heaven)
    以下に定める条件に従い、本ソフトウェアおよび関連文書のファイル(以下「ソフトウェア」)の複製を取得するすべての人に対し、ソフトウェアを無制限に扱うことを無償で許可します。これには、ソフトウェアの複製を使用、複写、変更、結合、掲載、頒布、サブライセンス、および/または販売する権利、およびソフトウェアを提供する相手に同じことを許可する権利も無制限に含まれます。


    上記の著作権表示および本許諾表示を、ソフトウェアのすべての複製または重要な部分に記載するものとします。


    ソフトウェアは「現状のまま」で、明示であるか暗黙であるかを問わず、何らの保証もなく提供されます。ここでいう保証とは、商品性、特定の目的への適合性、および権利非侵害についての保証も含みますが、それに限定されるものではありません。 作者または著作権者は、契約行為、不法行為、またはそれ以外であろうと、ソフトウェアに起因または関連し、あるいはソフトウェアの使用またはその他の扱いによって生じる一切の請求、損害、その他の義務について何らの責任も負わないものとします。
  2. That's cool.
  3. I think the new update, broke the plugin. :|
    The choices won't show anymore (they don't show at all) and the call event "show message box" became unresponsive.
  4. 4Lore said:
    I think the new update, broke the plugin. :|
    The choices won't show anymore (they don't show at all) and the call event "show message box" became unresponsive.

    Go to your script editor and check if the Archeia UI is above the script main. If it's not drag the folder above or drag the script main below it :)
    upload_2017-12-15_6-55-3.png
  5. I checked. It was above the main script. ;_;
  6. 4Lore said:
    I checked. It was above the main script. ;_;

    Updated. Please redownload and reinstall the extension. Make sure to uninstall the previous one!
  7. 2017-12-15 (1).png Are Choice_Active and Choice_Idle supposed to be imported here? Because that's were they was in my project, but it does not seem to work... (the folder script is already above the main)
  8. I uninstalled the old version and installed the new one. Now it works again. :thumbsup-right:
    Thanks again !

    Are Choice_Active and Choice_Idle supposed to be imported here? Because that's were they was in my project, but it does not seem to work... (the folder script is already above the main)

    For me, this is how it looks:
  9. 4Lore said:
    For me, this is how it looks:
    Same. What about the images?
  10. This looks super useful, it is exactly what I need for a few puzzles for my games. Nice work!
  11. Finally managed to make it work:kaopride:
    Nice job, really.
    I noticed it doesn't work with choices you've given the direct position of. Is it supposed to do that or are you gonna work on it later?
  12. FoxySeta said:
    Finally managed to make it work:kaopride:
    Nice job, really.
    I noticed it doesn't work with choices you've given the direct position of. Is it supposed to do that or are you gonna work on it later?

    There shouldn't be any problems on that...Are you using other plugins or something?
  13. Archeia said:
    There shouldn't be any problems on that...Are you using other plugins or something?
    Nope, I tried it with an empty project just in case.
  14. How to install this ?
  15. Hello,

    Today in vnm (i had a break from it), this plugin started to behave strange. When displaying "show choices", i noticed that when i move the mouse cursor around or when i click anywhere (not on choices), every time after a short period the choices will freeze ( in this picture i hovered the cursor fast between the two choices and the choices frozen in this state ). However, the choices function normal (i can click on them) with the exception of this strange glitch. This happens in my primary project as well as in a fresh new demo project.
    I'm using the latest beta branch and yes, it is above the main.
  16. Bump ! :)
    This thing only happens to me or it is because of the newest patch?
  17. @4Lore I've been trying to fix this issue and I had fixed it functionally so far. Except the animation I had in is now not working properly so I'm still trying to figure that one out...
    :VXA4: