Advanced Recipe Crafting

● ARCHIVED · READ-ONLY
Started by Vlue 20 posts View original ↗
  1. Advanced Recipe Crafting v1.0
    By Vlue
    Introduction
    It's like Basic Recipe Crafting, but advancery! This script allows you to implement a crafting system into your game, complete with many options including different crafting categories each with their own skill levels. Amazing!

    Features
    - Craft items using various different recipes and ingredients
    - Limitless categories and skill levels
    - Variable success rates
    - Multiple Crafting options!
    - Banana Bread!?

    Screenshots
    A9AfjHN.png

    How to Use
    Paste script in, set up recipes as needed. (Recipes need to be learned before they show in the list, via the script call learn_recipe(id), recipes that are learned but can't be crafted due to level requirements will not show in the list)

    Script
    As usual, on the pastebin: http://pastebin.com/HG1yFEj6

    FAQ
    None yet. Ask me anything!

    Credit and Thanks
    - By Vlue
    - Free for use in any project, commercial or otherwise, with credit given
    - Donations always welcome!

    Author's Notes
    I got nothing. It's simpl, really... trust me. Don't look it up.
  2. YOU ARE TEARING ME APART, VLUE!

    Why are you constantly coming up with stuff that I didn't know I needed? At this point I might as well call it Vlue's Game: The Video Game.
  3. Looks good!  No crafting in our game since we're avoiding all menu based systems (not hud, just square menus and such)

    But looks good none the less.

    Also to everyone else Vlue is REALLY good.  I pay for his services whenever I get the chance and the only downside is when he doesn't respond to an email, not because he didn't see it but because he started on the script right away.  No worries though because by the time you wonder if he'll get back with you he sends the script completed to you :D
  4. Uzuki said:
    YOU ARE TEARING ME APART, VLUE!


    Why are you constantly coming up with stuff that I didn't know I needed? At this point I might as well call it Vlue's Game: The Video Game.
    Because magic! Also, I'd play that.
    Dream3r said:
    Looks good!  No crafting in our game since we're avoiding all menu based systems (not hud, just square menus and such)


    But looks good none the less.


    Also to everyone else Vlue is REALLY good.  I pay for his services whenever I get the chance and the only downside is when he doesn't respond to an email, not because he didn't see it but because he started on the script right away.  No worries though because by the time you wonder if he'll get back with you he sends the script completed to you :D
    OMG, you scared me! I thought I've forgotten someone again before I noticed who it was. Ahem, yes. Thanks for the glowing review!
  5. Vlue is by far one of my favorite script writers, and if I hadn't already spent WEEKS making the tons and tons of crafting plans/recipes with the current crafting script I'm using, I would use this script in a heartbeat! Many of your scripts have served me well. Keep up the great work Vlue!
  6. Hi,

    Great script. Is it possible to craft with a NPC and not main menu ?
  7. - removed -
  8. I didn't see that. Thanks for your answer. :)
  9. I have another question : is it possible to open some categories with a script call ?

    I know that we can open one caterory ($crafting_category = :craft + SceneManager.call(Scene_Crafting)) or all categories (SceneManager.call(Scene_CraftingAll)).

    But, for example, if I want to open Blacksmith and Tailor (not all), is it possible ?

     
     
  10. Up
  11. - removed -
  12. How the script can be modified to do that ?
  13. Up
  14. Up
  15. Up
  16. Up
  17. Please don't take up the page with bumps, DM Vlue directly and if he doesn't know I'm sorry
  18. Hi everyone!

    First of all, I want to thank Vlue for this awesome script, it's very easy to use and customize :)

    Now, there's just one thing I'd like to fix, and I hope someone wuold help me :D

    I uploaded 3 screenshots to explain my problem:

    Screenshot 1:

    Spoiler
    Here, I'm selecting the category "Alchemy". As you can see, the top window shows no text.
    Screenshot 2:

    Spoiler
    Now I'm selecting the item "Potion" in this category. The top window shows the item's description, and this is just fine.
    Screenshot 3:

    Spoiler
    The problem is that the top window keeps showing the description text of the last selected item. As you can see, I'm now selecting the category "Blacksmith", but there's still the Potion's description text.
    So, I have a question:

    When I'm selecting a category but NOT an intem it contains, is it possible to fill the top window with a short description for that category instead of leaving it empty or showing an item's description? For example, when I'm selecting Alchemy the top window shows "An ancient skill used to craft potions..." and things like that.

    Thanks in advance and sorry if my English is not the best XD
  19. How do I call a crafting level value? For example, I talk to the chef to find out my cooking level. I tried setting a variable to script call $game_party.craft_level and also tried $game_party.craft_level:)Crafting) but I just get an error message.
  20. gsuk said:
    How do I call a crafting level value? For example, I talk to the chef to find out my cooking level. I tried setting a variable to script call $game_party.craft_level and also tried $game_party.craft_level:)Crafting) but I just get an error message.
    Ruby:
    $game_party.craft_level_sym(:categoryname)

    or

    Ruby:
    $game_party.craft_level(index)

    For example, in the default categories of the script, :Alchemy would be 0.