Additional Animations

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Started by Jet 2 posts View original ↗
  1. Additional Animations




    by Jet


    Introduction

    This script is sort of one you wouldn't think would be very useful until after you've used it. This will allow you to specify a pre-animation for skills and items. This means the pre-animation will play on the user, then they will execute the skill/item with it's regular animation.

    Also gives the ability to play an animation on a battler when a state is inflicted on them.

    Features

    - An additional animation for skills/items

    - State inflicted animation

    - That's basically it.

    - And more...

    Screenshots

    As pictured with my Battle PopUps and JVBS script:

    PopUp%20and%20Animation.png

    Script

    http://pastebin.com/raw.php?i=7cPN1XRH

    Credit

    Jet

    Note

    I have a license, it's in my signature.

    You can other JVBS scripts by searching for the JVBS tag in posts. All JVBS scripts are compatible.
  2. Very cool idea. I personally used this to separate different elements of attacks.

    For example, every fire attack first shows the actor throwing a fireball up into the air. Then, the different fire attacks' animations show the animations coming from above the screen, as if the fire was falling down onto the monster. I dont know how other people would want to use this, but I thought it was pretty cool.

    (and yes, I have already played around with the script that much, lol. I dont like stating my opinion on a script until I know exactly how it works.)