Simple question:
How do I set up an event so that it adds a weapon or armor to the players inventory?
Adding weapons to inventory by event
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Thanks, works just as you said. :)
But now I have another question: How do I set it so that the weapon or armor is added to the inventory once and ONLY once?
for example: I'm facing a vase that contains a sword, and when I press the action button the sword is added to the inventory but also make it to where you can't press the button again to same sword twice. -
Sounds like you need to read some basic tutorials. You would use a switch and multiple event pages for this. Your entire game will be built around switches and multiple event pages.
Please look through the Tutorials forum. Look for Andar's post and follow the link in his signature. Read through the help file that comes with the engine. Do some research, try it yourself, and then ask for help. -
And here is a post from me so that you don't have to look for the link Shaz suggested.
One additional point as an example:
The "Quick event creation : Treasure Chest" handles and solves everything you asked in this topic by setting up an event that gives one selected item once. But to learn about these helpful methods, you need to learn how to use the program by working through the tutorials.
There are dozens of helpful options that will produce such common things like a hidden item automatically with only a few clicks, but they aren't obviously because if the program would point out each of them, you wouldn't be able to see your map behind the many pointers... -
Thanks for the help guys!