adding tilesets

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Started by JackBank 6 posts View original ↗
  1. So I am pretty new at rpg maker and i am trying to put in tilesets.

    I added them in resource manager and now trying to officially adding them into the database > tilesets

    My only problem is how does it work exactly? Is there any tutorial that shows how to make all the pieces in same tileset category.

    I got for example all the DLCs, so if want to add all the royal tilesets how am I able to do that when it's set up in 4 "categories" (A1 animation, A2 Ground, A3 Buildings, A4 Walls, A5 Normal) so I can't add which is flooring for outside. I'd like to know if anyone could share setups with them added the setup in the database. It would really help me out a lot!

    Feel free to ask questions.
  2. When you create a new tileset in the database, simply put each image in the correct category. You will know this is the correct one by the name in the filename. If it says TileA1, it goes into A1 (animation). Be sure to put them in the right category, because each one is set up differently and does different things.


    Once you've done that for all of the images available, you're ready to select this tileset when you create a new map, and you can map with it.


    'Flooring' belongs in either TileA2 or TileA5 (mostly TileA5). As long as you match the names and categories, everything should run smoothly.
  3. That helps a lot! Just another question. In the royal tileset there is two sets called "RoyalTileset-OuterTileA5" and "RoyalTileset-TileA5" is supposed to be placed in A5. Though I have chosen "RoyalTileset-TileA5" to be the A5
  4. you can't get everything in a single tileset - sometimes you have to choose which tilesheet to use for which map.


    Some people even use GIMP or Photoshop tto exchange tiles between tilesheets (as long as they are formatted identically that is possible) to get a tilesheet with only tiles they want to use, removing those they didn't want to use - it's called "frankentiling" in this community.
  5. Fair enough! :) Thanks a lot for the quick and helpful answers! :)
  6. You can create several tilesets in the database, simply put each TileA5 in a different tileset. You can mix and match tiles this way, since you never need to use ALL tiles available on every map.