Problem: Game adds options without regardless of switch state
Scene_Title:
Spoiler
def create_command_window @command_window = Window_TitleCommand.new
@command_window.set_handler:)new_game, method:)command_new_game))
@command_window.set_handler:)continue, method:)command_continue))
@command_window.set_handler:)options, method:)command_options))
if $game_switches[31]
@command_window.set_handler:)sound_test, method:)command_sound_test))
@command_window.set_handler:)picture_gallery, method:)command_picture_gallery))
end
@command_window.set_handler:)shutdown, method:)command_shutdown))
end
@command_window.set_handler:)new_game, method:)command_new_game))
@command_window.set_handler:)continue, method:)command_continue))
@command_window.set_handler:)options, method:)command_options))
if $game_switches[31]
@command_window.set_handler:)sound_test, method:)command_sound_test))
@command_window.set_handler:)picture_gallery, method:)command_picture_gallery))
end
@command_window.set_handler:)shutdown, method:)command_shutdown))
end
I want to learn HOW to do this, but I can reverse engineer the solution if someone just wants to post the method instead of teaching me.
Also, if switches aren't the way to go, then what is? I've noticed that it's hard to set switches from the title screen...