Adding more things to Battle Result Pop Up Plugin

● ARCHIVED · READ-ONLY
Started by Emje-noeg 10 posts View original ↗
  1. So I love this particular plugin but there is a problem for me.

    Spoiler
    GD0TUxL.jpg
    It only display EXP, GP, and item dropped. If an actor level up, there's no notification unlike default system.

    So yeah, can someone add the Level Up message and new skill learn back?

    Also if it's not too much, making the item drop groupped (like "potion x4") rather than show them one by one. The plugin only showed 8 items max, when you can get more than that.

    EDIT: I'm including the .js file incase someone want to edit it but have no idea what plugin I'm talking about:
    http://www.mediafire.com/view/i4f4qaxph4e3rsp/BattleResultsPopup.js
  2. bump
  3. @lolaccount: Yes I'm aware of Yanfly. I just prefer more simple victory message.
    And I believe Yanfly's also don't have level up actor/ new skill message.
  4. Make a plugin that has this in it:

         Game_Actor.prototype.shouldDisplayLevelUp = function() {        return true;    };Place it after the battle results plugin.

    For level up. I will take a look about item quantities later.
  5. THANK YOUUU <3

    The level up/learn new skill message popped at same time as exp/gold/item window showed, but I don't mind much.

    I'll wait for you update then :3
  6. I have the same problem, and I really want to add them to the same window as the plugin does for item.


    I've been waiting for more reply under this topic for a few months and then decided to have a try on it . 


    By looking at the last few lines of the original plugin and the rpg_object.js, I added in these after line 120:


    Game_Actor.prototype.displayLevelUp = function(newSkills) {
        var text = TextManager.levelUp.format(this._name, TextManager.level, this._level);
        this.drawText(TextManager.levelUp, x, y)
        newSkills.forEach(function(skill) {
           this.drawText((TextManager.obtainSkill.format(skill.name), x, y);
        y += lineHeight;
            }, this);


    But it seems like this edition turns off the plugin completely. I feel like it is because I did not define some of the skill condition but I am not sure how to fix it.


    I know these few lines looks like rubbish to scripters here, but I have no basic knowledge and just start to learning. I just think it is always good to learn by trying things. If anyone here could help, it will be thankful.


    Sorry for my bad English.


    (I am not sure if I should make a new topic in Learning Javascript board, since the topic already exist here. )
  7. Not sure if this is necro-posting or not, but I felt I needed to add this so anyone else wanting to see level ups in the popup would know how to do it without adding an entirely new plugin.


    Now, I'm no coder; still learning myself in fact; but after looking through the Battle Result Popup plugin I found this around line 53:


    Game_Actor.prototype.shouldDisplayLevelUp = function() {
            return false;
        };


    Setting this to return true instead of false will cause level ups to display, though it is in a separate window from the exp and gold popup window. It does popup at the same time as the exp and gold popup though, so it's useful. It also seems like a simple change that won't break the plugin itself.
  8. I hope the topic is not dead, I wanted to know if it was possible to show the AP obtained with the VE MATERIA SYSTEM plugin
  9. Lionheart_84 said:
    I hope the topic is not dead
    The post before yours was from nine years ago.

    @Lionheart_84 , please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.