Right now, I am using a One Man Actor Menu created by user Todd in this link: http://forums.rpgmakerweb.com/index.php?/topic/920-one-actor-menu/
Since the game will be a horror game, I added several other scripts to show in the menu and I managed to change the menu into this:
[IMG]https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/q77/s720x720/10300284_10204603842956014_658962328565115005_n.jpg?oh=a04c2c109d3eacaaa219c35fb168c585&oe=545A9872&__gda__=1414782085_9b1c6b2a16e4537db084c25d3e835539[/IMG]
I managed to skim the menu choices to fit my needs, but I had some problem when I want to change the gold window to show game time, and I also want to add the main actor's equipment on the blank page below the actor's faceset. I'd like to specifically add the weapon, armor, head, and accessory equipment into it. Can anyone help me to do this? My skills in scripting are very limited at this moment, and I will be grateful if you can help me with this. >.<
Here's the menu code that I have edited:
Spoiler
#===============================================================================## DT's One Person Menu# Author: DoctorTodd# Date (02/19/2012)# Type: (Menu)# Version: (1.0.0) (VXA)# Level: (Simple)# Email: BeaconGames2011@gmail.com##===============================================================================## NOTES: 1)This script will only work with ace, you may find my VX version on# RMRK.net and the rpg maker web forums.##===============================================================================## Description: A menu that is modified to work as if you are only using one# actor.## Credits: Me (DoctorTodd)##===============================================================================## Instructions# Paste above main.##===============================================================================## Contact me for commercial use, other wise just credit me and don't repost# without my permission.##===============================================================================## Editing begins 40 and ends on 59.##===============================================================================module DTOPM #Window skin to use, place in system. WINDOW = ('Window') #Status Window X SX = 200 #Status Window Y SY = 75 #Gold window X GX = 40 #Gold Window Y GY = 242 #Command Window X CX = 40 #Command Window Y CY = 75endclass Scene_Menu < Scene_MenuBase #-------------------------------------------------------------------------- # * Start processing #-------------------------------------------------------------------------- def startsupercreate_backgroundcreate_command_windowcreate_status_windowcreate_gold_window end #-------------------------------------------------------------------------- # * Create Gold Window #-------------------------------------------------------------------------- def create_gold_window@gold_window = Window_Gold.new@gold_window.x = (DTOPM::GX)@gold_window.y = (DTOPM::GY)@gold_window.windowskin = Cache.system(DTOPM::WINDOW)@gold_window.height = 55 end #-------------------------------------------------------------------------- # * Create Status Window #-------------------------------------------------------------------------- def create_status_window@status_window = Window_MenuInfo.new((DTOPM::SX), (DTOPM::SY))@status_window.windowskin = Cache.system(DTOPM::WINDOW) end #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window @command_window = Window_MenuCommand.new@command_window.set_handler:)item, method:)command_item))# @command_window.set_handler:)skill, method:)command_skill))# @command_window.set_handler:)equip, method:)command_equip))# @command_window.set_handler:)status, method:)command_status))@command_window.set_handler:)save, method:)command_save))@command_window.set_handler:)game_end, method:)command_game_end))@command_window.set_handler:)cancel, method:)return_scene))@command_window.x = (DTOPM::CX)@command_window.y = (DTOPM::CY)end end#-------------------------------------------------------------------------- # * [Item] Command #-------------------------------------------------------------------------- def command_itemSceneManager.call(Scene_Item) end #-------------------------------------------------------------------------- # * [Equipment] Command #--------------------------------------------------------------------------# def command_equip# @actor = $game_party.members[0]# SceneManager.call(Scene_Equip)# end #-------------------------------------------------------------------------- # * [Status] Command #-------------------------------------------------------------------------- def command_status@actor = $game_party.members[0]SceneManager.call(Scene_Status) end #-------------------------------------------------------------------------- # * [Save] Command #-------------------------------------------------------------------------- def command_saveSceneManager.call(Scene_Save) end #-------------------------------------------------------------------------- # * [Exit Game] Command #-------------------------------------------------------------------------- def command_game_endSceneManager.call(Scene_End) end #-------------------------------------------------------------------------- # * [Skill] Command #--------------------------------------------------------------------------# def command_skill# @actor = $game_party.members[0]# SceneManager.call(Scene_Skill)# end#===================================================================# ** Window_MenuStatus#------------------------------------------------------------------------------# This window displays the characters status on the menu screen.#==============================================================================class Window_MenuInfo < Window_Base #-------------------------------------------------------------------------- # * Object Initialization # x : window X coordinate # y : window Y coordinate #-------------------------------------------------------------------------- def initialize(x, y)super(x, y, 300, 221)refresh end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refreshself.contents.clear@actor = $game_party.members[0] draw_actor_face(@actor, 0, 0) draw_actor_name(@actor, 110, 5) draw_actor_level(@actor, 190, 5)# draw_actor_hp(@actor, 110 ,40)# draw_actor_mp(@actor, 110 , 65)# draw_actor_param(@actor, 0, 100, 0)# draw_actor_param(@actor, 0, 124, 1)# draw_actor_param(@actor, 0, 148, 2)# draw_actor_param(@actor, 0, 172, 3) draw_actor_graphic(@actor, 220, 160) draw_actor_icons(@actor, 190, 180, width = 96)end end #==============================================================================# ** Window_MenuCommand#------------------------------------------------------------------------------# This command window appears on the menu screen.#==============================================================================class Window_MenuCommand < Window_Command #-------------------------------------------------------------------------- # * Initialize Command Selection Position (Class Method) #-------------------------------------------------------------------------- def self.init_command_position@@last_command_symbol = nil end #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initializesuper(0, 0)select_last end #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_widthreturn 160 end #-------------------------------------------------------------------------- # * Get Number of Lines to Show #-------------------------------------------------------------------------- def visible_line_numberitem_max end #-------------------------------------------------------------------------- # * Create Command List #-------------------------------------------------------------------------- def make_command_listadd_main_commandsadd_original_commandsadd_save_commandadd_game_end_command end #-------------------------------------------------------------------------- # * Add Main Commands to List #-------------------------------------------------------------------------- def add_main_commandsadd_command(Vocab::item, :item, main_commands_enabled)# add_command(Vocab::skill, :skill, main_commands_enabled)# add_command(Vocab::equip, :equip, main_commands_enabled)# add_command(Vocab::status, :status, main_commands_enabled) end #-------------------------------------------------------------------------- # * For Adding Original Commands #-------------------------------------------------------------------------- def add_original_commands end #-------------------------------------------------------------------------- # * Add Save to Command List #-------------------------------------------------------------------------- def add_save_commandadd_command(Vocab::save, :save, save_enabled) end #-------------------------------------------------------------------------- # * Add Exit Game to Command List #-------------------------------------------------------------------------- def add_game_end_commandadd_command(Vocab::game_end, :game_end) end #-------------------------------------------------------------------------- # * Get Activation State of Main Commands #-------------------------------------------------------------------------- def main_commands_enabled$game_party.exists end #-------------------------------------------------------------------------- # * Get Activation State of Formation #-------------------------------------------------------------------------- def formation_enabled$game_party.members.size >= 2 && !$game_system.formation_disabled end #-------------------------------------------------------------------------- # * Get Activation State of Save #-------------------------------------------------------------------------- def save_enabled!$game_system.save_disabled end #-------------------------------------------------------------------------- # * Processing When OK Button Is Pressed #-------------------------------------------------------------------------- def process_ok@@last_command_symbol = current_symbolsuper end #-------------------------------------------------------------------------- # * Restore Previous Selection Position #-------------------------------------------------------------------------- def select_lastselect_symbol(@@last_command_symbol) endend