Adding Extra, New Key Inputs!

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Started by wrigty12 6 posts View original ↗
  1. I need a script that adds other keys from the keyboard to be interpreted by an Input.press?() script command (ultimately for a common event checking if a certain key is pressed.)

    I do not want a script that simply binds an existing game button to a new key, I want totally separate keys to be acknowledged as their own.

    Thanks!
  2. http://dekitarpg.wordpress.com/2013/03/14/d13x-core/

    Information is in the instructions for how to check each key.

    This script doesn't use 'Input.press?(key) / Input.trigger?(key) ' - instead it uses 'Keys.press?(key) / Keys.trigger?(key)' etc. But it allows for checking of all normal keyboard keys. Cidiomar done one that has more keys for kana and if you need those too. :)
  3. Thank you so much! :D
  4. No problem :)
  5. Just to give you a context for what I'm using it for: I am using keyboard keys to "Play" a piano, using a set of keyboard keystrokes to play different notes on a piano, ultimately leading to a correct sequence that unlocks some event.
  6. That sounds quite cool :)