http://youtu.be/bK-vcuIwm-w?list=PLJxcybqKV5ZDNZsXhAS0ey4CWvbY81Po8
And then keep track of those numbers for each common event variable and track them visually on the menu, how could I do that? Was thinking of using a paragon good/evil system that tracked the total number of points you got to each option and showed them to you in a bar, similar to a level bar (I have a mock up of it on the bottom left corner of the example pic I attached to this post - using a sample menu found from another game on google).
So essentially, you get 1 point for chaotic, and the menu is shown filled a little (with a premade graphic). Get another point, it shows a different graphic (or just a number if I didnt want the graphic). 20 points, and the graphic is full, and so forth.
Through the tutorial, I know how to create common events with variables to do this, but how can I visually keep track of it in-game as the player?
