Here is what I have;
Code:
Currently it just multiples the damage by 50%. if (b.isStateAffected(20)) {
damage *= 1.5
b.removeState(20)
if (damage > b.hp) {}
else{
b.startDamagePopup()
b.startAnimation(94)
b.gainHp(-damage*.5)
}
}I would like to have it cast an additional skill if certain conditions are met, show an animation and damage separately and if possible be cast as an aoe so it changes targets to anything nearby enemy.