Add State vs Attack State

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Started by Guanto 5 posts View original ↗
  1. I detected a bit of crossover on applying states in game between the Effects box and the Traits box. I think they essentially carry the same payload but use different delivery methods.

    Would I be correct in breaking them down as such:

    Add State is managed via effects box and applies (potentially via it's own success chance to hit) its state to a target through use.

    Attack State is managed via traits box and applies (potentially via it's own success chance to hit) its state to a target through attack.
  2. Yes that is correct. Apply state is applied when the skill is used, while Attack State is applied via the attack skill.
  3. Engr. Adiktuzmiko said:
    Yes that is correct.
    Cool.

    Engr. Adiktuzmiko said:
    Attack State is added via the attack skill (so you'd normally put Attack State in a state itself).
    Or I could see it being used on weapons themselves quite a bit, like for poisoned blades or cursed swords.
  4. Yeah, you normally use attack state on special weapons or special states
  5. Just to note: the Add State: Normal Attack effect is responsible for adding the attack state(s) via an "attack" skill. =)