Active defense system

● ARCHIVED · READ-ONLY
Started by silent_drew 2 posts View original ↗
  1. Does anyone know of a good active defense system plugin that let's the player time a button press to block incoming damage?

    BTW: I've looked into this:
    http://sumrndm.site/active-defense-core/
    which doesn't do what I want at all.
  2. If you are looking for something like Super Mario RPG, I'd recommend this plugin: http://sumrndm.site/sequence-input/
    It requires Yanfly's action sequence plugins, but work around with it, and it should work fine.

    This is the action sequence I used for the enemy's attack in my game. Replace 'X' in the sequence and formula to any variable number:

    <target action>
    move user: target, front, 20
    wait for movement

    MOTION VICTORY: user
    start sequence input: ok, X
    wait: 20
    motion standby: user
    end sequence input

    motion swing: user
    perform action
    motion wait: user
    attack animation: target
    wait for animation
    action effect: target
    death break
    wait: 30
    move user: home, 20
    face user: forward
    wait for animation
    wait for movement
    </target action>

    The goal is to press 'OK' at the last possible second.
    NOTE: The "Motion Victory: User" telegraphs when to block if you have animated enemy battlers. It is completely optional.
    This is the formula:
    (a.atk * 4 - b.def*2) - (v[X])

    Hope this helped!