Does anyone know of a good active defense system plugin that let's the player time a button press to block incoming damage?
BTW: I've looked into this:
http://sumrndm.site/active-defense-core/
which doesn't do what I want at all.
Active defense system
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If you are looking for something like Super Mario RPG, I'd recommend this plugin: http://sumrndm.site/sequence-input/
It requires Yanfly's action sequence plugins, but work around with it, and it should work fine.
This is the action sequence I used for the enemy's attack in my game. Replace 'X' in the sequence and formula to any variable number:
<target action>
move user: target, front, 20
wait for movement
MOTION VICTORY: user
start sequence input: ok, X
wait: 20
motion standby: user
end sequence input
motion swing: user
perform action
motion wait: user
attack animation: target
wait for animation
action effect: target
death break
wait: 30
move user: home, 20
face user: forward
wait for animation
wait for movement
</target action>
The goal is to press 'OK' at the last possible second.
NOTE: The "Motion Victory: User" telegraphs when to block if you have animated enemy battlers. It is completely optional.
This is the formula:
(a.atk * 4 - b.def*2) - (v[X])
Hope this helped!