I was just wondering with Yanfly's Party System, if there is anyway to disable the the menu to the character, and the only way that they player can change the party members is when they talk to a certin person, either at an in, or something like that.
So in other words, i want the formation option disabled in the player menu.
Any help would be awesome
Edit: If anyone has played the Suikoden games, the party system in there is exactly what I essentially want
[ACE] Yanfly's Party System Help
● ARCHIVED · READ-ONLY
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open the script page
find this at line 107 { ENABLE_MENU = false } if its true, change it to false
now create a npc, on the third tab there's an option with 'script'. insert this inside the box SceneManager.call(Scene_Party)
I'm not sure if it will work, i guess it will
@Fixed, thanks DX :) -
It an be done by "Change Formation Access" and a little script usage in events. In details:I was just wondering with Yanfly's Party System, if there is anyway to disable the the menu to the character, and the only way that they player can change the party members is when they talk to a certin person, either at an in, or something like that.
So in other words, i want the formation option disabled in the player menu.
Any help would be awesome
Edit: If anyone has played the Suikoden games, the party system in there is exactly what I essentially want
1. At the very beginning of the game, use an event to disable the formation access using "Change Formation Access".
2. In the event of that certain person, Enable the formation access using "Change Formation Access" then use Control Self Switch to flip a self switch(let's say A) of this event ON. After that, use the script call "call_party_menu".
3. Add a new event page with Condition Self Swtich A is ON and Trigger Parallel Process(or Autorun if the former doesn't work). Then use the below conditional branch:
Conditional Branch: If (script)"!SceneManager.scene_is?(Scene_Party)"
Change Formation Access: Disable
Control Self Swtich: A, OFF
branch end
I haven't tested it but I hope it works :)
It won't work as according to that script's manual:open the script page
find this at line 107 { ENABLE_MENU = false } if its true, change it to false
now create a npc, on the third tab there's an option with 'script'. insert this inside the box call_party_menu
I'm not sure if it will work, i guess it will
# call_party_menu# This will open up the party menu. This script call requires for the party# menu to be enabled to use.This script call only works if ENABLE_MENU is true. The below is that related part of the script:
SpoilerCode:def call_party_menu return unless YEA::PARTY::ENABLE_MENU return if $game_system.formation_disabled SceneManager.call(Scene_Party)end -
Kinda figured it out.. it works anyway.. i used a script with $game_system.formation_disabled=true, at the very beginning of the game, and then for the NPC that i wanted to change the party i used, $game_system.formation_disabled=false, then, Calll_party_menu, then $game_system.formation_disabled=true again.. so that disables the formation option in the menu at the very beginning of the game, then only renables it when you are talking to the NPC.. which is perfect.. thats for all the help