[Ace] Wait function in a Player Touch event that stalls only the event, not the character?

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Started by shiori4me 3 posts View original ↗
  1. I don't know if I'd like to have it so that the evented wait command never stops the character and just designate Move Route - player character - wait x frames (since I use the character's move route to wait during parallel processes/autoruns,

    or if I'd just like to know how to do a script call that has only the event wait.

    Whatever works.

    I'm having trouble coming up with words to explain the reasons I want this, but I'm surprised this isn't a normal function in VXAce.
  2. perhaps you should give a better example of what you're trying to do, because it seems that you misunderstood the basic idea behind autoruns and parallel processes.


    During an autorun, the player is automatically immobilized and cannot move - no need to wait for a player.


    Parallel processes are intended for cases where you want the player to move at the same time as the parallel process - again no need for a player-wait.


    The wait-command is usually there to prevent parallels from running every frame, and in the case of cutscenes to give the player (human) time to observe - in both cases it does not need to be executed on the character/player.


    I haven't seen a single idea where a moveroute - player - wait-command is really needed - either you have a very special use, or you're doing something more complex than neccessary...
  3. Set Move Route has a Wait box that you can check so the next command will not be processed until that character (player or NPC) has finished moving.

    But I'm also a bit iffy on what you're trying to achieve, so that's just a guess.